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Shadow of the Beast - Commodore64
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Xyphoes Fantasy - AmstradCPC
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Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


Developer / PublisherCoktel
Media3 x disk
Reviewed byndial
Gobliiins is a cute adventure/puzzle game with some excellent features, and had certainly appeal to funs back in the early 90's. The game was released for the Commodore Amiga, Atari ST/E, PC (DOS) and Tandy PC computers.
GobliiinsKing Angoulafre has been attacked by an evil one, armed with a voodoo doll and some pins. As the pins are stuck in, the king starts jumpong up and down in his seat. Three of the Kings beloved Goblins, Oups, Ignatious and Asgard, need now to help their King, and set off into unknown lands, and search out the only things which can help their King.
This trio of goblins can be instructed within their capabilities. Pointing and clicking orders them to do certain activities as you attempt to progress from the screen. But each one has his own abilities. Oups is a clever one who can pick up, drop and use objects, whilst Asgard can only punch things. Ignatius (the elder) on the other hand is a miniature Merlin (the wizard), casting spells on specific items with interesting results.
So, using their various, unique talents, your ultimate aim to escape from each screen-scenario to find a collection of potions.
So gameplay here is reduced to a charade of trial and error. Some stages are relatively easy and some others are almost impossible to solve! Truly, sometimes the solution is not necessarily logical, and thus trial and error process keeps coming often! Add to that, that occasionally the goblins do not always respond and react exactly as you ordered to. Once assigned a task, a goblin cannot be stopped or diverted until it has been carried out. So yes, although the interesting scenario and gameplay, Gobliiins gets too frustrating at times.

The Atari ST version is almost identical to the Amiga version. The graphics are great with a few nice cartoonish touches and up to 16-color (same as the Amiga!). Sprites are beautifully animated, and in many times there are hilarious indeed! Each scene is nicely drawn but without any impressive touches or special FX. Most of the backdrops are static.
As in all versions, sound is rather poor, offering some nice introductory tunes, but only a couple of sampled spot effects during gameplay and there is no music either.
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Gameplay sample
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Comparable platforms

16 colors
Commodore Amiga OCS/ECS

173 colors

16 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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