Atari ST games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Captain Planet

Captain Planet
GenreAction Adventure
Developer / PublisherMindscape
Released1990
Media1 x disk
Rating
Graphics:7.0
Sound:7.0
Gameplay:6.5
Overall:7.0
Reviewed byndial
Captain Planet and the Planeteers is an action adventure 2D scrolling game released in the early 1990s, loosely based on the environmentalist animated series. The game was praised for its nice visuals and sound, but its sluggish controls doesn't keep player's attention long enough. It was released for the Commodore Amiga, Atari ST, Amstrad CPC, ZX Spectrum and Nintendo NES console.
 
Review
Captain PlanetCaptain Planet and his team of five Planeteers are about to save Earth's threatened environment once and for all. You play each level as one of the Planeteers from the famous 90s cartoon, each having their own unique powers (such as creating ice platforms to jump on, or even making vines grow tall into the air which you can then climb). You even get to fly around in their own personal craft like jets and submarines, allowing you to zip around the decently sized levels. A typical mission could involve saving a number of polar bears, closing down a series of nuclear waste sites or using your jet (Geocruiser) to repair the damaged ozone layer.
Each level has a different theme based upon the team member's special power with unique puzzles to solve and several nasties and traps to avoid or destroy. Once you have completed all five levels (one for each character), just like in the cartoon when they combine all their powers, Captain Planet is summoned and finally get to play as him.
This variety of gameplay makes it refreshing back then when compared with all the other generic platforms games where you simply collect gems and find the exit.
Well as in all versions, the game here has a few major flows during gameplay. Controls are often poor. When you jump the character slowly rises, and then float just as slowly back to the earth, making the game feel extremely sluggish and hard to judge simple jumps. Also, when you lose a life your character will re-spawn straight back into the same situation without an invulnerability period, resulting most of the time into losing another life for the same reason!

The ST version offers bright and bold visuals with up to 30 colors on screen, which is rather impressive from the usual 16 colors at once for the ST computers (note that the Amiga version has 64 colors on screen here). The game here runs in flick-screen mode, which is rather frustrating. The backgrounds themselves are fine: nothing to complain about or to get overly excited about, for that matter. Colors are great whilst sprites and backdrops move fast and smooth.
The sound is also fine, having several nice tunes and SFX during gameplay (but not sampled here).
 
Screenshots
  • Captain Planet
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



64 colors
Commodore Amiga OCS/ECS



26 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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