Atari ST games list! 
 
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16bit Consoles: 78
32/64bit Consoles: 105
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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Fire and Ice

Fire and Ice
GenrePlatform Shooter
Developer / PublisherRenegade
Released1992
Media2 x disk
Rating
Graphics:7.5
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Fire and Ice is a computer game created by Graftgold initially for the Amiga and Atari ST/E, released in 1992 by Renegade. An enhanced CD32 version was released in 1994.
 
Review
Fire and IceYou control the cute Cool Coyote who's quest is to go through eight worlds in pursuit of the evil wizard Suten. In each level you collect pieces of a key which will give you access to the next part. Those pieces can be found via monsters which will drop pieces of the key when killed. Attacking a monster works by shooting ice pellets at it. Note that this causes no damage though, but only will freeze it for a short time after having received enough hits. Any monster can then be killed by touching it as long as its frozen.
There are also, there are hidden warp gates that will transport him to other lands and possibly hidden bonus zones. The game is a cute but difficult jump 'n run platform with pretty sensitive controls, so that you'll need quite a bit of manual skill to get your Coyote where you want him to be. Nevertheless, it's a fine arcade platform, with huge of play-ability!

Both foreground and background uses an impressive amount of around 40 screen-colors and scroll smooth enough on the ST/STFM models, having smooth sprite animation and (mainly) colorful foreground details. Due to hardware limitation (Blitter chip missing, which is acting as a co processor for loading large memory data to the CPU), much foreground detail is missing here in contrast to the Amiga OCS/ECS and AGA versions. Even the STE models suffers from this issue, although these systems are equipped with Blitter chip. More on that, the impressive shimmering water effect at the bottom of the screen found in Amiga version of the game, is missing too. Finally the enhanced ST version on the Atari STE models featured a very nice gradient for the sea and control panel (but none for the sky), offering a little less than 100 colors on-screen! But even the ST version offers 70+ colors on screen! Great job on graphics here!
As far as the sound, the ST features in-game sound FX whilst the Amiga offers soundtracks and SFX. Note that the CD-ROM based version (found on CD32) has nice background soundtracks for each of the worlds, played directly from CD.
 
Screenshots
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
  • Fire and Ice
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



123 colors
Commodore Amiga OCS/ECS



78 colors
Atari ST



96 colors
Atari STE



245 colors
Commodore Amiga AGA
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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