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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Game info

Risky Woods

Risky Woods
GenreAction Adventure
Developer / PublisherZeus Software
Media2 x disk
Reviewed byP.Dial
Risky Woods was created by the Spanish team Dinamic and published though Electronic Arts. It is an arcade adventure game, for the Commodore Amiga, Atari ST, PC (ms-dos) and the Sega Megadrive. The game offered great visuals an sound but rather difficult gameplay.
Risky WoodsEvil has spread everywhere, rotting corpse are roaming the woods, children aren't safe, and the world is generally a scary place. A few good monks to scare away the evil (!) would sure help the neighborhood. Fortunately you, the young warrior Rohan, have arrived to deliver death and justice to the evil hordes. His mission is to free the old monks who are trapped in stone (became statues!) by the evil Draxos. With weapons in hand, you must enter the Risky Woods and free the monks from their petrified captivity. Once you've set the monks free and sent Draxos back to his evil home, wisdom will be restored for good.
You start with simple (and unlimited) knives, and whenever you destroy a Gatekeeper, you have a chance to pick up different and better weapons. Moreover, you'll often find bags or chest, and their contents will scattered on the ground. By collecting their contents you may get armor links, find magic items (such as immunity from monster's touch, more time or a fire spirit who temporarily follows you, killing enemies) or collect coins which can be used at the end of a level to buy more weapons.
When you kill a monster, it may also drop armor too. But whenever an enemy strikes you or you fall off a platform, you lose a number of notches off your current life. Lose all (11) notches and you lose a life.
Gameplay is incredibly unfair at times, killing you where you have no control, taking time away and punishing you for things that aren't your fault (too much luck is needed sometimes when you jump over platforms, above deadly pits and shooting incoming hordes of foes at the same time)
Risky Woods is a typical and rather difficult arcade action game, which offers a lot of nice visuals, great sound and furious gameplay!

Graphics in the ST version are quite good but do not match the quality of its counterparts Amiga and PC (though the scrolling looks faster on the ST compared to the MS-DOS version!). Although the game here uses 40+ colors on screen (!) which is an ST rare feature, there are a lot of detail missing at the backdrops compared to its counterparts Amiga and PC. Sprites though are nicely drawn and move quite fast although no Blitter support found (when running on a STE) whist backgrounds scroll quite smooth but not as good as in the Amiga version of course. Note that, the PC version is outstanding in terms of colors and level details, and superior even to the Amiga version.
The sound is ok with a chip tune through YM2149, but of course cannot be compared to the stereo tunes of the other two 16bit machines. It's a nice game for the ST though, but I believe that Dinamic could do just a little better for the ST!
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

43 colors
Atari ST

45 colors
Commodore Amiga OCS/ECS

112 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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