Green Beret John Rambo strikes again, in order to rescue his former commander Colonel Sam Trautman from the Soviets in Afghanistan. The Sega Mega Drive and Master System versions have been developed and published by Sega and varied from the home-computer version drastically, in terms of gameplay, graphics and music. The PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest of the 8 and 16bit home-computer platforms such as Atari ST, Commodore Amiga, ZX Spectrum, Commodore 64, MSX and Amstrad CPC.
Ok, this is the Ocean developed version published by Taito, and follows the plot of the film. The game consists of three missions (instead of 6, found in the Megadrive/Master System). In part one you explore the building Trautman could be in, through a top-down view of the building avoiding the enemies and lots of infra-red security beams, which when activated sounds the alarms and unleash the enemies. In the second part you do the same scenario but this time located outside. The final part changes to an Operation Wolf-style shoot 'em up, with tanks, soldiers on foot and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive. Although the simple gameplay, Rambo III has something to add in terms of playability, mainly because of the John Rambo figure. The average gamer should find the game a bit difficult in the beginning, but the interface is quite easy to understand.
The Atari ST version also offers some cute colorful graphics with detailed objects and areas as in the Amiga version, and good in-game music and sound effects. I did expect here the use of digitized sound effects much like the Amiga version, as the game doesn't use any special graphics hardware techniques like parallax scrolling etc.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).