The Killing Game Show is an excellent arcade shooter developed by Raising Hell for the Commodore Amiga, Atari ST and Sega Megadrive and published by Psygnosis. The game is a mix of platform shooter and puzzle gameplay, being difficult as hell though!
The game is a mixture between platformer and shoot'em up. By controlling a robot full of fire power, you must avoid or shoot enemies moving (flying mostly) in different directions in order to make your way from the bottom up to the level exit because after a few seconds toxic liquid will start to rise! At the beginning of each level you may display a map by pressing the Help key (Amiga version). You can jump, run, climb walls and use special weapons or items (shaped keys to open certain gates) to unlock different sections in each level. The game is really tough though, as you replay the level from the begining when losing a life. After you lose one life you see a replay and be able to continue at any point by pushing the fire button. You can fast-forward the replay by holding the F10 key pressed. This was a unique and convenient feature because like other Psygnosis titles the game has a high degree of difficulty.
The ST version uses nicely drawn environments, whilst the sprite animation is smooth and fast, but occasionally has frame-drops. Compared to the Amiga version, the Amiga has a few more detail and colors at the backgrounds, although both designs look quite similar. The game also features absolutely stunning sound effects, some amazing speech effects and a breathtaking in-game music score (ST digi-synth), especially on the Amiga. The game offers a wonderful introduction with pre-rendered animated graphics of the robot shooting at an incoming enemy ship, but the ST version is soundless during the animation (whilst the Amiga version offers sampled sound) .
In-game music sample:
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CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).