Rolling Ronny is a 2D Platformer game, published by Virgin Interactive, which was released in 1991 on Amiga, Atari ST, Commodore 64, DOS.
Take Rolling Ronny, roller-skate and shoot his way through nine levels of parkland, city streets, office complexes and even the underground sewers to his final destination at the other side of town. Collect coins by running errands for the inhabitants of this weird and wonderful town to earn enough money for a bus ticket to the next part of this barmy game. On the majority of levels you'll find a shop that sells most of the objects found in the game but be careful not to spend too much though, as you won't be able to afford the bus fare home!
The graphics on the Atari ST are colorful and the sprite animation quite fast, along with some pretty smooth background scrolling! Take a look at the screenshots and you'll realize that more than 16 colors are used (in fact they are more than 30!). The Amiga version though uses over 100 colors at the background plane and the foregrounds and a few more details along with a few levels of parallax-scrolling. Eitherway, the Atari ST here offers some pretty cool graphics I think, considering its hardware limitations! The sound here is nice too, featuring a few cute tunes during gameplay along with limited, but funny, SFX.
In-game music sample:
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CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).