An evil wizard has kidnapped Daphne and used a ring of mystical power with which he can manipulate the strings of time. Dirk's only chance to save her is his trusty sword and a rusted old time machine, which he must use to dive into the time stream and chase after his love. Unfortunately, in typical Dirk style, he'll probably end up getting lost along the way. In Dragon's Lair II: Time Warp, you control Dirk the Daring as he makes his way through time. Time Warp is the sequel to the phenomenally popular Dragon's Lair, Rick Dyer and Don Bluth's famous early-'80s laserdisc game. Like that title, Dragon's Lair II is completely cell-animated by Don Bluth's company. You don't precisely control Dirk the Daring. Rather, you move the joystick or push the sword button at a time in the cartoon when you must act, usually a moment of danger for Dirk. You control Dirk reactions to the events that unfold throughout the game. You don't directly control Dirk's movement but rather you must make the correct moves at the appropriate time for Dirk to survive the scene. This means that just by pressing "Right" doesn't mean Dirk will move right. If you fail, the game cuts to a scene of Dirk dying and you must try again.
Unfortunately, the gameplay is nothing more than a memory test of the correct joystick movements at the right moment in each scene. But the whole presentation (visuals and sound) worth every cent back then, even as a six-disk animated demo! This game is damn hard to beat too.
The Atari ST port offered some great graphics which are similar in quality to the Amiga, Philips CD-i, DOS and 3DO except that there are a few slowdowns here during gameplay. Although there are several details missing from the original laser-disc version, the game here still looks great. Note that the game offered smoother animation and better environments than the (also) laserdisc-based Space Ace title. Take a look at the impressive screenshots and you'll realize what I mean.
The sound is also good, featuring digitized sound effects and synthesized soundtracks to accompany particularly eventful scenes. Owning an Atari 1040 STFM back then, I've used this game as a demo, early in the 90's, to impress my friends.