As soon as you banich the evil forces back to the place from whence they came, they return to wreak havoc upon the world once more!
Satan is unoriginal but good fun nevertheless. It is split into two parts. The first part is a linear adventure, where you progress further and further each time you play, playing the role of a warrior guiding him through the land of lost magic in his quest for the lost papyrus rolls (a gameplay similar to the Black Tiger). There's plenty of action to keep you playing�monsters wielding axes, flying spooks and a whole host of demonic opponents line the treacherous route. The second section could be described as sort of martial arts (!) with lightning bolts! It's a combination that makes Satan such a devilishly addictive game! Although, Dinamic use to develop difficult games with great graphics, Satan is really playable while featuring great design.
The graphics are great on the ST version. Although the offered 16 colors only on screen, backdrops and sprites are beautifully designed. Note that in terms of colors and level-design both Amiga and ST versions are equally good. Sprite animation though suffers a bit for the ST version whilst the Amiga version runs quiet smoother. As far as the sound, the game starts with a catchy tune at the loading screen but it's a bit disappointing having only a few SFX during gameplay whilst no music!
In-game music sample:
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CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).