The premise behind the game is simple: Take control of a group of little men and send them around a variety of landscapes looking for other little men to blow up or shoot them in the face.
Displaying Sensible Software's special sense of humor and uncanny ability to make wickedly playable games, Cannon Fodder is simultaneously ridiculous and very smart. Much too smart for the media of the time, who were outraged by the game's over the top comic violence and seemingly casual attitude to war, all clearly sarcastic.
Weapons include the standard issue machine gun, grenades and bazookas, but the more explosive weapons will need to be found lying around. You will also have to be alert at all times to booby traps too! Back then, none of the equivalents to Cannon Fodder could match Cannon Fodder's ingenious level design and delightful attention to detail.
The game's control simplicity is what really makes the game work, and makes it so addicting (much like the i.e. Sensible Soccer game). And do not forget the real message of that game: beneath the whimsical cartoon graphics is a message about the cost of war that will start to weigh down on you as the Boot Hill title-menu screen fills with memorials for your fallen troops whilst other new recruits keep coming....
The ST version is good, though inferior to the rest 16bit versions, especially in terms of sound. The graphics are good, with tiny smoothly-moving sprites and detailed environments (jungles, snowy wastes, fortresses and deserty areas) all found from the Amiga original version. Note that the game uses less colors when compared to the Amiga version. Scrolling is a bit odd, since it looks sometimes like a flip-screen.
The introductory tune sampling could have been a lot better in quality. The sound FX and music are well put but created directly from the chip sound of the YM2149 (no sampled sounds here). Though I expected more from the ST version, Cannon Fodder is one of the best games ever created. War never been so much fun!