Captain Blood is a first person perspective sci-fi adventure developed by Exxos and published by Mindscape originally for the Atari ST and later on Amiga (OCS), PC (DOS), Apple Mac/IIGS, CPC, C64 and ZX Spectrum.
STORY / GAMEPLAY Captain Blood was originally designed and released for the Atari ST, having wonderful graphics, sound effects and awesome intro music. You play the role of a games developer, trapped inside his own computer game (quite original huh?). Inside this game, Captain Blood was cloned into 5 different species. Now you must travel across space, visit various planets and discover the rest of his clones in order not to let him transform into a machine forever. You must correspond with a variety of aliens and gain their trust. The communication with the alien species can be accomplished via an icon-based interface known as UPCOM. The UPCOM consists of around 150 different icons, each representing a different concept. As each alien race discovered speaks its own language and reacts differently, you must learn how to negotiate with them by mastering the UPCOM concepts, in a style that suits each race. Captain Blood is a really unique formula, a well executed game that sports some nice graphics, an impressive music and great action and strategy!
GRAPHICS / SOUND The ST visuals are good and the colors are mainly based on blue. Nevertheless, the game shows some more colors (in fractal shapes flashing around the screen) when you warp into other planets. The animation is smooth and the main interface quite user-friendly. The ST version's sound consists of many digitized sound effects -including a robotic voice that provides important info and instructions during gameplay- plus a fantastic intro music, a mixed version taken from the sci-fi score Ethnicolor, composed by the great musician Jean Michelle Jarre.
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).