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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Arctic Moves

Arctic Moves
GenreAction Adventure
Developer / PublisherDinamic Multimedia
Released2001
Media1 x disk
Rating
Graphics:8.5
Sound:8.0
Gameplay:8.5
Overall:8.0
Reviewed byP.Dial
Arctic Moves is the third installment from Dinamic Software series of games Army Moves and Navy Moves. In 1991, Arctic Moves was designed to be published for the Atari ST, but this version was not released due to Dinamic's Software bankruptcy (1992). The game was later ported for PC and published in 1995 by Dinamic Multimedia (founded by a part of Dinamic Software owners). The Atari ST version was finally developed by Luis Mariano Garcia (an ex member of Dinamic Software and later, Dinamic Multimedia). Arctic Moves was actually going to be on the Amiga too, but sadly this was never done.
 
Review
Arctic MovesAfter being successful on his previous missions in Army Moves and Navy Moves, Derdhal must now travel to the Arctic and infiltrate a base held by aliens who want to use future human technology for their causes. A U-92 takes Derdhal outside the arctic base and he must use his weapons and finally find out what is going on. The mission, called Polar Bear, starts which is split in two parts! Mission 1 starts outdoor somewhere in the frozen North Pole, where you infiltrate the enemy base to destroy the communications system and destroy all their vehicles; get the job done and obtain the code for Mission 2! After ending the first part you'll get a code, useful to unlock the second mission (a typical scenario for Dinamic, as all games releases have the same scope). In the first part, you'll fight with hordes of various nasties varying from arctic commandos to air troops, who will shoot or throw grenades instantly! Note also that there are several mounted machine guns scattered around the area. Apart of shooting, the game offers a lot o platform-style action, in which you have to jump to higher grounds in order to reach certain spots and objects. Apart of your precious energy bar, you have to watch the limited time offered before ending your mission. Hopefully, there are scattered energy bonus (depicted as hearts) and extra time bonus (depicted as clock) for you to collect. The second part is a bit different. Still an arcade shooter, but now inside the alien spaceship! Your mission now is to connect 7 main systems of the spaceship. In there, terror is all over you as, while walking in the dark corridors and using elevators, robots and deadly alien species (!) will come on you to terminate your quest! Note also that there are a few huge beasts called CAPITOSAURUS, some of them throwing acid balls, which will only be killed by grenades!
Arctic Moves is very difficult and sometimes frustrating (as its predecessors were), but still, offers some fan while its visuals are superb.

Here we have some very nice graphics with vivid colors and pretty much detailed outdoor and indoor scenes. Sprites are quite big and having impressive animation without causing problems to ST hardware. Technically, the Atari ST version is identical to the PC version. The strange thing about this version is the lack of any music (only the ported -PC- version has). Neither intro, nor gameplay have any music score, which probably enhances the rumor for an unfinished game for the ST series. Fortunately, there are some digitized sound FX during gameplay.
 
Screenshots
  • Arctic Moves
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Atari ST
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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