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Game info

Fire and Ice

Fire and Ice
GenrePlatform Shooter
Developer / PublisherRenegade
Media2 x disk
Reviewed byndial
Fire and Ice is a computer game created by Graftgold initially for the Amiga and Atari ST/E, released in 1992 by Renegade. An enhanced CD32 version was released in 1994.
Fire and IceYou control the cute Cool Coyote who's quest is to go through eight worlds in pursuit of the evil wizard Suten. In each level you collect pieces of a key which will give you access to the next part. Those pieces can be found via monsters which will drop pieces of the key when killed. Attacking a monster works by shooting ice pellets at it. Note that this causes no damage though, but only will freeze it for a short time after having received enough hits. Any monster can then be killed by touching it as long as its frozen.
There are also, there are hidden warp gates that will transport him to other lands and possibly hidden bonus zones. The game is a cute but difficult jump 'n run platform with pretty sensitive controls, so that you'll need quite a bit of manual skill to get your Coyote where you want him to be. Nevertheless, it's a fine arcade platform, with huge of playability!

The Atari STE version of Fire and Ice is an enhanced ST version (but it could still be a standard ST game with a very well chosen palette) that features a very nice gradients for the sea and control panel (but not for the sky). It is using 16 shades of blue all on its own, surely there is a bit too much color in this game to be a standard ST game (there are around 110 colors on screen!). Note that, the impressive shimmering water effect at the bottom of the screen found in Amiga version of the game, is missing here. Also, both foreground and background scroll smooth enough on the STE models. Whilst the STE models have Blitter chip (acting as a coprocessor for loading large memory data to the CPU, much like Amiga models), much foreground detail is missing here in contrast to the Amiga OCS/ECS and AGA versions. Graphically though, the game looks pretty good on the ST (around 40 colors on-screen)!
The sound is identical to the standard ST version, having in-game SFX but no background soundtracks (in contrast to the Amiga OCS and AGA version).
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Gameplay sample
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Comparable platforms

123 colors
Commodore Amiga OCS/ECS

78 colors
Atari ST

96 colors
Atari STE

245 colors
Commodore Amiga AGA
Hardware information

Atari STE

Atari STECPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
The Atari STE (default) color palette
12bit RGB 4096-colors palette
(16 on-screen and up to 4096 in static image)
comment on 2010-04-25 18:43:11
FreddyJoin Date: 2009-09-07
The STE version had minimal differences to the original ST. Well mainly it was more fluid the animation (Blitter used!) but the graphics and sound I think are identical.
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