Atari STE games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
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Game info
AtariSTE

Substation

Substation
GenreFPS
Developer / PublisherUnique Development
Released1990
Media1 x disk
Rating
Graphics:9.0
Sound:8.0
Gameplay:8.5
Overall:9.0
Reviewed byndial
Substation is a Sci-Fi firtst-person shooter game, developed and published by Unique Development Studios (Sweden), for the Atari STE and Falcon only. The game offered unique for its time graphics and DD Audio (Distance and Direction) techniques.
 
Review
Substation The story in short centers around an underwater (at 2500m down) base called Substation, taken over by aliens. You have to enter the game as a marine and investigate what has happened down there. The game took gameplay to another level on the STE with this in all areas. It was the first FPS ever developed for the STE platform, and was awesome because of that (a Wolfenstein 3D clone). It also featured multiplayer gaming using the MIDI port of the Atari computers.

The graphics were a breakthrough at the time for the enhanced ST platform. The game graphics offer a real-time rendered 3D environment, with 25 frames per second (!) at a small though resolution of 320x160. The graphics engine has no texture-mapping but instead uses Gourand-shading for the walls with mixture of bitmapped graphics for other game features in 16 screen colors in total. Note that the game was enhanced for the Atari Falcon 030 series with 256 colors on screen.
The sound offers a unique DD Audio (Distance and Direction) technique. If you have stereo speakers fitted to your STE (or Falcon), you will be able to determine the distance and direction of any in-game sounds! Also the game (via the STE enhanced sound chip) offers a variety of digitized SFX such as screams, footsteps, gunfire, engines, ventilation fans, emergency horns and others, running is three separate sound channels! Also a nice digitized music score at the intro and the menus is found.
 
Screenshots
  • Substation
  • Substation
  • Substation
  • Substation
  • Substation
  • Substation
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Atari STE

Atari STECPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
read more...
The Atari STE (default) color palette
12bit RGB 4096-colors palette
(16 on-screen and up to 4096 in static image)
 
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