Atari Atari XE/XL games list! 
Total reviews!
Handheld: 26
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
OnLine members
Currently: 34
Play old-school now!
Retro Partners!

Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
Total hits!
Flag Counter
Game info


Developer / PublisherJordan Mechner / Brøderbund
Media1 x tape
Reviewed byndial
Karateka is a mid 80's fighting game by Jordan Mechner, the (later) creator of the Prince of Persia game. The game was renowned at the time for its realistic vector graphics animations. Initially developed on the Apple II computers and later ported on every major 8bit platform such as the Amstrad CPC, Atari XE/XL, Atari 7800, ZX Spectrum, Commodore 64, and the 16bit Atari ST, Commodore Amiga , PC (DOS). The game was also released for the Nintendo NES and Game Boy!
KaratekaCreated on an Apple II by Jordan Mechner in his Yale dorm room, Karateka became a #1 bestseller and influenced a generation of gamers with its groundbreaking rotoscoped animation and cinematic cut-scenes.
Evil Akuma is holding the lovely Princess Mariko. You must defeat the guards of the castle as well as Akuma's eagle and must eventually face Akuma himself in order to rescue the princess. Combat consists of side views of the two combatants, very much as with a typical arcade platform game. In game, you can use 3 types of kicks and 3 types of punching - divided by their height: high, medium and low. Thus, the control layout becomes quite intuitive after just a few minutes of play time. A typical energy indicator is used at the bottom of the screen to display the amount of damage you and the enemy can endure. Each time you or your enemy retreats you or him regains health.
The controls are slow, and that's really the only hickup about the game.

I've first played this game on a Atari XE and a few months later on my Amstrad CPC, I was absolutely amazed by the colorful graphics for the time, and the excellent character animation. Remember, this is a 1984 fighting game! Ok not much to say for the background details, but the colors being used are ok for its age. Graphics look more detailed on the Atari XE/XL (and the CPC) version when compared to its counterparts (notice a few details found at the top of the mountains, sprites have more shadows etc). I forgive the loose controls and high difficulty of the gameplay! The game definitely had the power of the use of vector graphics even on the 8bit home micro versions!
The sound is fine I believe, featuring sampled (of low frequency of course) sound FX here, but there is no music except in the game's opening and between each level.
  • Karateka
  • Karateka
  • Karateka
  • Karateka
  • Karateka
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Atari Atari XE/XL
Amstrad CPC
Commodore C64
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
No comments added yet
Login to leave your message!
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Random Old Ads!
Design & developed ndial /
Free counters!