|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||Konami|
|Media||1 x |
|A famous arcade shooter title originally realease on the arcades by Konami (as "Rush N' Attack"), and a year later ported to almost all 8bit systems like ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit, the MSX, and the BBC Micro!|
During the Cold War, a United States special operations soldier infiltrates a USSR military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. Initially your only weapon is a knife which can be supplemented with captured arms. By killing certain enemy soldiers, you may obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, you must face a unique group of enemies specific to that stage. The gameplay is hard though. I found it very-very difficult to progress here... Sometimes there are too many enemy sprites running on you, and you cannot do much in order to avoid them or even take them out! Also the choice of the colors being used for the backgrounds and sprites, is making the gameplay even worst, as it is almost impossible watch (and then avoid!) a bullet running at you!!! Well, it's quite interesting though to play this game...
Well, the game features good scrolling and nice background graphics. Note that the screen does not flip and this makes the game more playable compared to the CPC and ZX versions (running in flick-screen mode)! The sprites though look a bit blocky here and their colors are somewhat replenished. Among the 8bit version, the C64 version runs faster and smoother.
On the other hand, the sound is adequate, having limited SFX and a military-style background kind-of tune (actual is just a... rhythmic loop).
|Some videos belong to retroshowcase.com (indicated); others not|
|Arcades (original version)|
|CPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)|
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
|256-color palette with 16 on-screen (for GTIA chip based models)|
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