|Play old-school now!|
|Developer / Publisher||Konami|
|Media||1 x |
|Green Beret (aka Rush 'n Attack) is a famous arcade shooter title originally released on the arcades by Konami and a year later converted to almost all 8bit systems like ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit, MSX, and BBC Micro!|
STORY / GAMEPLAY
During the Cold War, a United States special operations soldier infiltrates a USSR military base in order to save several POW's from execution. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. Upon starting the game, your only weapon is a combat knife which can be supplemented with captured arms. By killing certain enemy soldiers you can obtain a three-shot flamethrower, a a four-shot RPG, or a 3-pack of hand grenades. At the end of each stage, you must fight a unique group of enemies. The gameplay is hard enough to progress here. Sometimes there are too many enemy sprites running towards you and you cannot do much to avoid them or even take them out! Also the choice of colors for the backgrounds and sprites is making the gameplay even worse, as it is almost impossible to see (and then avoid!) an enemy bullet fired!!! Apart from its high level of difficulty, Green Beret is a quite interesting game to play...
GRAPHICS / SOUND
Well, the game features good scrolling and nice background graphics. Note that the screen does not flip and this makes the game more playable compared to the CPC and ZX versions! But the sprites look a bit "blocky" and their colors are somewhat "washed-out". Among the 8bit versions, the C64 version runs faster and smoother. On the other hand, the sound on the 8bit Atari is adequate, having limited sound effects and a military-style background tune (actually it's just a loop and not a full tune).
|Arcades (original version)|
|CPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)|
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
|256-color palette with 16 on-screen (for GTIA chip based models)|
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