Atari Atari XE/XL games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariXE

Ninja Commando

Ninja Commando
GenreAction Adventure
Developer / PublisherZeppelin Games Limited
Released1989
Media1 x tape
Rating
Graphics:7.5
Sound:7.5
Gameplay:7.5
Overall:8.0
Reviewed byndial
Jumping over pits, dodging obstacles and defeating other ninjas is the only way for a pure ninja to survive! Only on Atari 8bit and Commodore 64.
 
Review
Ninja CommandoEvery few alien kills a weapon is left which can be picked up, starting with a ninja star, then grenade, flames and finally a machine gun! Enemy ninjas appear randomly from openings and buildings. Your ninja is killed when in contact with any enemy or when he falls to the abyss at the bottom of the screen. Enemies that just appear from an opening will flash for 1-2 secs and will not kill you! Note that each level has a bonus (points) timer. Oh, you may use Shurikens, bombs, a flamethrower and a rifle which you can acquire only when defeating three enemies in a row...

The game features cute graphics although backgrounds are do not vary much. The sprites, although tiny and simple, are cute and move fast but look a bit blocky on the Atari. Its fast animation and scrolling though are making the game playable enough which cannot be said for the CPC and ZX versions (both suffer from low framerates). Among the four version, the C64 looks, sounds and plays better.
The sound on the other hand, is pretty good on the Atari version, featuring a great introductory tune and a few nice SFX during gameplay (only the C64 version can switch to either music or SFX).
 
Screenshots
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Atari Atari XE/XL
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC
 
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
read more...
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
 
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