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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
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Wrath Of The Demon - Amiga
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Universe - Amiga
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Super Stardust - AmigaAGA
Dark Seed - PC
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Pang - GX4000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
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Super Star Soldier - pcengine
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Game info

After The War

After The War
GenreAction Adventure
Developer / PublisherDinamic Software
Media1 x tape
Reviewed byndial
After The War is an action game published in 1989 by Dinamic Software. The game is split into two separate parts (as most of the games developed by Dinamic. The game was released for the Commodore Amiga, Atari ST, PC (MS-DOS), Amstrad CPC, Commodore 64, ZX Spectrum and MSX computers.
The story takes place in a destroyed city, after a nuclear war. You are a commando and try to reach an airdrop platform called XV-238 in order to survive! The game is split into two different parts. On the first part you are wandering around the city's streets and defend yourself from every attacking enemy by using your martial arts techniques. But you must be careful because there are some enemies hiding inside buildings and throw hand grenades at you! Towards the end of the first part, you find a big boss, a man that's a few feet taller than you and will prevent you from ending the part. Of note: The game's hero looks much like the great 80s action movies actor, DOLPH LUNDGREN! On the second part, you roam in the railway station of the city's underground transport but this time you have the extra advantage to use a weapon that looks like some kind of a Sci-Fi machine gun and will surely make your life much easier. Actually, no! This time the enemies are not humans! You'll have to combat against robots, flying machines and computer controlled machine guns! After The War is a great action game, although it's frustratingly difficult to play!

On the Commodore version, the sprites and backgrounds are nicely colored and detailed and they look better compared to the Amstrad CPC and ZX Spectrum. It is quite impressive the size of the sprites; they are truly huge! Notice that on the C64 version, the hero looks different than the other two 8bit platforms! Also, the game plays much smoother compared to the CPC, but still, the frame rate is too low and does not give an arcade quality feel to the game. The sound is almost equally poor as it features only a few in-game sound effects, but a very cool intro tune (besides, this is the SID chip!)
  • After The War
  • After The War
  • After The War
  • After The War
  • After The War
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
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