Commodore C64 games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Fire & Forget 2

Fire & Forget 2
GenreShoot em Up
Developer / PublisherTitus
Media1 x tape
Reviewed byndial
Fire And Forget II is the sequel of the Fire & Forget title, developed from the people who brought us Crazy Cars! Basically it's a sort of Chase HQ-type driving game in which you don't actually have that much control over the car, rather than shooting incoming nasties found in your route. The game was released for the Amstrad CPC, Amstrad CPC+, Commodore Amiga, Atari ST, Commodore 64, PC (DOS), Amstrad GX4000 and Sega Master System.
Fire & Forget 2An evil madman and his cronies are driving towards your city, ready to blow it up with a nuke. This, you must prevent. You must drive through five levels of shooting, jumping, flying and suicide robots, towards the big boss in order to stop him from making it to his leader. You receive points for every robot and boss you get and the points are tallied after you have won a level or lost a level. Gameplay is somewhat difficult. You will probably die many times in this game by running into the suicide robots. Basically it's a sort of Chase HQ-type driving game in which you don't actually have that much control over the car, rather than shooting incoming nasties found in your route. If you just leave the vehicle to its own devices then it will quite happily negotiate the bends and twists. There doesn't seem to be much skill in shooting the enemy crafts as they appear to rely more on luck than anything, and quite often you end up losing a life by being hit by a single bullet which you had no knowledge of before! I think it could have had more variety in gameplay but nevertheless is an acceptable action game.

The graphics on the 8bit Commodore are colorful though I would expect more detail at the backgrounds (same issue with all other platforms). Well the colors being used here are too different than the CPC/CPC+ versions, and also each level design (backgrounds, sprites etc) is similar to the 16bit versions (not the quality, just the details). The sprites, although small, are nicely drawn, and scrolling here is way more smooth when compared to the CPC.
The sound is pretty good here, featuring nice SFX during gameplay along with the excellent (intro) tune thanks to SID chip!
  • Fire & Forget 2
  • Fire & Forget 2
  • Fire & Forget 2
Sound samples
Intro music:  In-game sound:
Comparable platforms
Amstrad CPC Plus
Amstrad CPC
Commodore C64
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
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