Fire And Forget II is the sequel of the Fire & Forget title, developed from the people who brought us Crazy Cars! Basically it's a sort of Chase HQ-type driving game in which you don't actually have that much control over the car, rather than shooting incoming nasties found in your route. The game was released for the Amstrad CPC, Amstrad CPC+, Commodore Amiga, Atari ST, Commodore 64, PC (DOS), Amstrad GX4000 and Sega Master System.
An evil madman and his cronies are driving towards your city, ready to blow it up with a nuke. This, you must prevent. You must drive through five levels of shooting, jumping, flying and suicide robots, towards the big boss in order to stop him from making it to his leader. You receive points for every robot and boss you get and the points are tallied after you have won a level or lost a level. Gameplay is somewhat difficult. You will probably die many times in this game by running into the suicide robots. Basically it's a sort of Chase HQ-type driving game in which you don't actually have that much control over the car, rather than shooting incoming nasties found in your route. If you just leave the vehicle to its own devices then it will quite happily negotiate the bends and twists. There doesn't seem to be much skill in shooting the enemy crafts as they appear to rely more on luck than anything, and quite often you end up losing a life by being hit by a single bullet which you had no knowledge of before! I think it could have had more variety in gameplay but nevertheless is an acceptable action game.
The graphics on the 8bit Commodore are colorful though I would expect more detail at the backgrounds (same issue with all other platforms). Well the colors being used here are too different than the CPC/CPC+ versions, and also each level design (backgrounds, sprites etc) is similar to the 16bit versions (not the quality, just the details). The sprites, although small, are nicely drawn, and scrolling here is way more smooth when compared to the CPC. The sound is pretty good here, featuring nice SFX during gameplay along with the excellent (intro) tune thanks to SID chip!