|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||Konami|
|Media||1 x |
|A famous arcade shooter title originally realease on the arcades by Konami (as "Rush N' Attack"), and a year later ported to almost all 8bit systems like ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit, the MSX, and the BBC Micro!|
During the Cold War, a United States special operations soldier infiltrates a USSR military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. Initially your only weapon is a knife which can be supplemented with captured arms. By killing certain enemy soldiers, you may obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, you must face a unique group of enemies specific to that stage. The gameplay is hard though. I found it very-very difficult to progress here... Sometimes there are too many enemy sprites running on you, and you cannot do much in order to avoid them or even take them out! Also the choice of the colors being used for the backgrounds and sprites, is making the gameplay even worst, as it is almost impossible watch (and then avoid!) a bullet running at you!!! Well, it's quite interesting though to play this game...
The Commodore version rocks, featuring smooth scrolling and nice background graphics while, sprites look better than any other 8bit version. The animation is fast and the screen scrolls smoothly, (there is no flip-screen here as found on the CPC and ZX versions) and this makes the game very playable (same as on the Atari version).
The sound is also excellent here, featuring some nice SFX and a nice military-style background music thanks to its SID chip sound generator! Overall the game on Commodore is technically better than any other 8bit home-micro version.
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|Arcades (original version)|
|CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz|
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
|VIC20: 16-colors YPbPr palette (16 on screen)|
|C64/128: 16-colors YPbPr palette (16 on screen)|
|C-16,Plus/4: 121-colors YPbPr palette (16 on screen)|
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