Patrolman Murphy was the 32nd cop to be gunned down in Detroit since Security Concepts Inc. took control of the police department. It was the opportunity OCP had been waiting for...They took what was left of Murphy and turned him into a deadly killing machine with a reinforced titanium body, an erased memory and a programmed mind! However they could not completely wipe out the memory of his horrific ordeal and he sets out track down the gang responsible. Your mission is to save innocent people of Detroit from the evil plans of OCP. But nasties are not happy with it, so you must fight and make you way through. Thugs attacked on motorbikes, with chainsaws, shotguns and grenades as soon as you pressed the fire button to start the game. Robocop has limited ammunitions supply though but could you can get extra munitions as you progress. There also some special bullet with enhanced features scattered around which will help you a lot.
The 8 bit formats differs from the arcade and 16bit versions in their levels, although the gameplay is largely the same.
Although the graphics are nice on all 8bit platforms, the Commodore 64/128 version looks better, having colorful and (more) detailed backgrounds in all stages. Again, I do prefer Amstrad CPC color palette but still the C64 version uses nice color picks. Robocop and nasties are detailed and well animated and the action is a bit faster here compared to its 8bit counterparts due to the support of hardware scrolling (lacking from the ZX and CPC systems).
The sound here does not support the sampled speech at the intro found on the 128k CPC models (CPC 6128) but the intro music here is just awesome. The in-game tune is pretty good too and superior to the CPC, ZX versions while there are no sound FX here (as in all 8bit versions).