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Way Of The Exploding Fist
|Developer / Publisher||Melbourne House|
|Media||1 x |
|One of the very early one-to-one karate fighting games released on the Acorn Electron, Amstrad CPC, BBC Micro, Commodore 16, Commodore 64 and ZX Spectrum, back to 1985 and published by Melbourne House Software. The game got quite big attention for each great gameplay, lots of martial arts moves and unique (for the time) pointing system although its slow action.|
You compete in a series of one-on-one karate matches, all overseen by a wise old expert. The game offers up to 18 different movements, including jumping kick, roundhouse kick and a variety of punches and kicks, high and low. This time there is no health bar etc, but a unique, for its time, pointing system using complete yin-yang signs. A loosely timed or borderline kick or punch would obtain half a yin-yang icon, while a well executed move would obtain a full sign. Get two full yin-yang signs and you win the round! The game features 3 different stages, each one with its own level design.
The C64 version offers good colorful graphics and the backgrounds are nicely detailed for its time. The sprites move smooth and I really liked the number of frames being used in the sprites for an early 8bit home-computer game. I would expect faster action though. Note that the Amstrad CPC version is the worst in terms of...graphics (fewer details!). I still believe though that the Sinclair ZX (Spectrum) version is superior in terms of graphics, as the sprites look better!
The C64 version offers some great sound, featuring both introductory and in-game music as well as sampled karate-fighting sound FX (of low bit-rate of course) which is very impressive for the time of its release (1985)!
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz|
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
|VIC20: 16-colors YPbPr palette (16 on screen)|
|C64/128: 16-colors YPbPr palette (16 on screen)|
|C-16,Plus/4: 121-colors YPbPr palette (16 on screen)|
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