Commodore C64 games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Last Ninja 2

Last Ninja 2
GenreAction Adventure
Developer / PublisherSystem 3
Media1 x tape
Reviewed byndial
Last Ninja 2 (Back with a Vengeance) was an enormous commercial success and the second installment of the Last Ninja series. Released by System 3 in 1988 for the Commodore 64, ZX Spectrum and Amstrad CPC as a sequel to the 1987 game The Last Ninja. The Amiga, Atari ST, DOS and NES ports followed in 1989 while the game was ported to the BBC Micro and Acorn Electron on 1990.
Last Ninja 2The evil shogun Kunitoki is back, and this time he has sought refuge in the sprawling city of New York! Armakuni whose Ninja clan were totally wiped out by the sogun, has felt his presence and has vowed to end his existence once and for all! Your mission starts on the roof of a warehouse somewhere in The Big Apple Musical instruments! You control Armakuni in his attempt to revenge his clan. The action takes place through various locations within the NY city. The game concept is the same of the first episode, meaning an adventure beat 'em up game! You may use your martial-arts techniques (kicks and punches) but you can also leap through the air as a well-trained ninja! Your health bar is crucial when fighting with opponents found on your way (from ninjas to cops!), who may also have weapons (such as nunjakus and poles) rather than their fists and kicks! But once defeated, you can collect their weapon and use it for yourself!
The controls though are a bit awkward. Playing in a pseudo-3D environment, and in order to fight, you must hold the fire button while choosing a particular direction in order to kick or punch your opponent (or even when collecting am object!). This can be sometimes frustrating as your ninja has to stay still on screen rather than moving around to avoid i.e. enemy hits.
The game is played over six sections. After leaving Central Park, the streets of the Big Apple are explored, then the smelly depths (!) of the sewers investigated until finally, the opium factory is reached. At the top of this building a heli is caught to whisk you to the final confrontation on the shogun's secret island!

The graphics are very impressive on all 8bit versions and particularly on the Commodore 64. The Commodore version is superior in terms of coloring while the varied sprites are smoothly animated. The landscapes have lots of color while retaining great details to make convincing scenes (animated boats, benches, trees, indoor buildings, lakes etc)! Note that the game looks way better even when compared to the Amstrad CPC version (running in higher 320x200 resolution but using only black and white in the main gameplay area much like the Sinclair ZX version). As far as the sound, the C64 version offers a magnificent intro and 13 in-game tunes (although most of them are repetitive). There no sound FX though. Note that the CPC and ZX versions are ... soundless during gameplay, featuring only a main menu tune, while the BBC Micro version has in-game sound FX.
  • Last Ninja 2
  • Last Ninja 2
  • Last Ninja 2
  • Last Ninja 2
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  • Last Ninja 2
Sound samples
Intro music:  In-game sound:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms
Acorn BBC Micro
Amstrad CPC
Commodore C64
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
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