The evil shogun Kunitoki is back, and this time he has sought refuge in the sprawling city of New York! Armakuni whose Ninja clan were totally wiped out by the sogun, has felt his presence and has vowed to end his existence once and for all! Your mission starts on the roof of a warehouse somewhere in The Big Apple Musical instruments! You control Armakuni in his attempt to revenge his clan. The action takes place through various locations within the NY city. The game concept is the same of the first episode, meaning an adventure beat 'em up game! You may use your martial-arts techniques (kicks and punches) but you can also leap through the air as a well-trained ninja! Your health bar is crucial when fighting with opponents found on your way (from ninjas to cops!), who may also have weapons (such as nunjakus and poles) rather than their fists and kicks! But once defeated, you can collect their weapon and use it for yourself!
The controls though are a bit awkward. Playing in a pseudo-3D environment, and in order to fight, you must hold the fire button while choosing a particular direction in order to kick or punch your opponent (or even when collecting am object!). This can be sometimes frustrating as your ninja has to stay still on screen rather than moving around to avoid i.e. enemy hits.
The game is played over six sections. After leaving Central Park, the streets of the Big Apple are explored, then the smelly depths (!) of the sewers investigated until finally, the opium factory is reached. At the top of this building a heli is caught to whisk you to the final confrontation on the shogun's secret island!
The graphics are very impressive on all 8bit versions and particularly on the Commodore 64. The Commodore version is superior in terms of coloring while the varied sprites are smoothly animated. The landscapes have lots of color while retaining great details to make convincing scenes (animated boats, benches, trees, indoor buildings, lakes etc)! Note that the game looks way better even when compared to the Amstrad CPC version (running in higher 320x200 resolution but using only black and white in the main gameplay area much like the Sinclair ZX version). As far as the sound, the C64 version offers a magnificent intro and 13 in-game tunes (although most of them are repetitive). There no sound FX though. Note that the CPC and ZX versions are ... soundless during gameplay, featuring only a main menu tune, while the BBC Micro version has in-game sound FX.