|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||Sega/Ace|
|Media||1 x |
|Alien Syndrome was originally released in 1987 for the arcades and ported a year later to the Sega Master System, MSX, Amiga, Atari ST, Amstrad CPC, Commodore 64, and Famicom/Nintendo Entertainment System (published by Tengen). It was so popular that ported later on the ZX Spectrum (1989) Sega Game Gear (1992) and Sharp X68000 (1992), the latter being the only arcade perfect port.|
The game features single and two-player game-play in a top-view eight-way scrolling maze. Ricky and Mary must fight their way through large eight-way scrolling levels rescuing their fellow comrades who are being held by aliens (mutant sausages and jellies!). By rescuing a certain number of hostages the exit opens and they can proceed to the next stage. Note that at the end of each stage there is a guardian who's going to make you a hard time!
There are several stuff to pick-up in each stage including better weapons and maps of the current level. But the mutant sausage and jelly aliens will always shoot at you from close distance and that's makes the gameplay rather difficult. So just a quick hint here: don't run always to the edge of the gameplay screen. Wait for the screen to scroll first in order to have visibility of what is coming!
The graphics are cute here, featuring nicely drawn stages and smooth screen and sprite animations, and resembling as much as possible the original (arcades) details. Technically the C64 is the best among the other 8bit conversions in terms of playable area size and faster action.
The Commodore port also features a great introductory music, and several gameplay tunes and SFX taken from the original.
|Some videos belong to retroshowcase.com (indicated); others not|
|Arcades (original version)|
|CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz|
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
|VIC20: 16-colors YPbPr palette (16 on screen)|
|C64/128: 16-colors YPbPr palette (16 on screen)|
|C-16,Plus/4: 121-colors YPbPr palette (16 on screen)|
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