Commodore C64 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

Alien Syndrome

Alien Syndrome
GenreArcade Shooter
Developer / PublisherSega/Ace
Released1988
Media1 x tape
Rating
Graphics:7.0
Sound:8.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Alien Syndrome was originally released in 1987 for the arcades and ported a year later to the Sega Master System, MSX, Amiga, Atari ST, Amstrad CPC, Commodore 64, and Famicom/Nintendo Entertainment System (published by Tengen). It was so popular that ported later on the ZX Spectrum (1989) Sega Game Gear (1992) and Sharp X68000 (1992), the latter being the only arcade perfect port.
 
Review
Alien SyndromeThe game features single and two-player game-play in a top-view eight-way scrolling maze. Ricky and Mary must fight their way through large eight-way scrolling levels rescuing their fellow comrades who are being held by aliens (mutant sausages and jellies!). By rescuing a certain number of hostages the exit opens and they can proceed to the next stage. Note that at the end of each stage there is a guardian who's going to make you a hard time!
There are several stuff to pick-up in each stage including better weapons and maps of the current level. But the mutant sausage and jelly aliens will always shoot at you from close distance and that's makes the gameplay rather difficult. So just a quick hint here: don't run always to the edge of the gameplay screen. Wait for the screen to scroll first in order to have visibility of what is coming!

The graphics are cute here, featuring nicely drawn stages and smooth screen and sprite animations, and resembling as much as possible the original (arcades) details. Technically the C64 is the best among the other 8bit conversions in terms of playable area size and faster action.
The Commodore port also features a great introductory music, and several gameplay tunes and SFX taken from the original.
 
Screenshots
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore C64
Amstrad CPC
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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