Commodore C64 games list! 
 
Total reviews!
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8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

Thundercats

Thundercats
GenreArcade Adventure
Developer / PublisherElite
Released1988
Media1 x tape
Rating
Graphics:7.5
Sound:7.5
Gameplay:7.0
Overall:7.0
Reviewed byndial
A horizontal running, jumping, slashing and grabbing arcade adventure based on the famous BBC TV cartoon series, with enemy attackers coming non-stop! Released on Commodore Amiga, Atari ST/E, Amstrad CPC and Commodore 64 home computers.
 
Review
ThundercatsDuring an attack on the Cats-Lair by the malicious Molemen, servants of the evil Mumm-Ra kidnapped a handful of members from Thundera team! They also stole the Eye of Thundera and, as we all know from the famous TV series, this charmed jewel holds the magical power of the Sword of Omens. You control Lion-O, whose job is to free his teammates and get the Eye of Thundera back. You run and jump over platforms across the screen and swiping at the enemies. The foes come in different sizes from both sides in what sometimes seems like a never-ending stream (which is rather frustrating I think...). If you get hit, then you lose a life and placed back a few steps where you was hit. The evil Molemen can be jumped over or sliced with the sword but there are a few other kind of foes that look really big and more deadly (some of them are flying!). Note that there are numerous other hazards such as gaping, water pits that must be avoided or otherwise you lose a life instantly. What really got on my nerves was when foes from both directions kept coming whilst I had to jump over a pit... this combination proved to be deadly quite often (or always!). Well, there are a few life-bonus scattered around and you may also get a few fire-shooting weapon on the second level and up though.
The game also includes a level where you control a hovercraft and shoot everything tha moves in a horizontal scrolling shoot em up style! In general, the pace is way too fast and the whole game is a very tough challenge, really. Ok, it's not an original, but still, is fun to play and very welcome for the Thundercats series fans!

Graphics are quite good for the C64/128 version. Sprites move fast on screen while background scrolling is smooth (i.e. when swinging your sword). Sprites are big (well, except for the little gnome fellas) and smoothly animated. Collision detection is excellent and the animation impressively smooth and realistic (even on its CPC and ZX counterparts versions).
Sound is pretty good in all versions, featuring a main-menu tune that catches the mood of The Thundercats game just right! There are a few nice SFX during gameplay too, but it is disappointing not have any short of music when roaming the levels.
 
Screenshots
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
  • Thundercats
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore C64
Amstrad CPC
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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