Commodore C64 games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Blood Money

Blood Money
GenreShoot em Up
Developer / PublisherDMA Design / Psygnosis
Media1 x tape
Reviewed byndial
A famous (both) horizontal and vertical scrolling shooter initially released for the Amiga (OCS/ECS) systems in 1989 and later ported to the Atari ST and the PC (MS-DOS) computers. Blood Money was also ported quite successfully for the 8bit Commodore 64. Though its great graphics and sound, the game was also memorable for its great difficulty!
Blood MoneyBlood Money is the official follow-up to 'Menace' (which was a poor arcade shooter for the 16bit home computers, but an awesome one for the 8bit Commodore). Fortunately, Blood Money beats its predecessor in every aspect. Blood Money's world is divided into 4 different sections and there are 4 different ways to fight. In the Commodore 64 version though, the levels have been shortened, so it's actually possible to beat them. Most unfair scenes have been removed, too. This especially applies to level four. The first world is a planet made of metal and you fly through it piloting a helicopter. The second one is a huge sea world where you sail through with your submarine. The third one is an icy world, where you pass through wearing a spacesuit and the last one is a volcanic world where you fly using a set of jetpacks. You can upgrade your ship and you weapons through various upgrade shops, found in many places. But first, you must collect coins after killing an enemy wave and spend the cash depending on your needs. Enemies vary in every world, from small insects to even giant dragons. Note that each level holds some deadly surprises, such a huge nasties waiting to break you in pieces. Also, you have to maneuvre very carefully through tight passages. You can play the game either alone or with a friend in a 2-player mode. As a whole, Blood Money was never able to be one of the best shooters of the home-computer era due to its high difficulty and lack of gameplay innovation.

The graphics are ported nicely. Only some of the bigger objects/nasties got a bit pixelated. This is probably due to memory limitations of the 8bit little fella. Sprite animation and background scrolling are both quite smooth (though the last being slow-paced). The game scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective.
Sound is great offering either music or SFX during gameplay. Both intro and in-game tunes are awesome thanks to the great SID sound chip of the Commodore. Sound is a real showcase here!
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Sound samples
Intro music:  In-game sound:
Gameplay sample
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Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
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