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Game info
Commodore64

Rainbow Island

Rainbow Island
GenreArcade Platform
DeveloperTaito
PublisherOcean Software
Released1987
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Rainbow Islands (aka The Story of Bubble Bobble 2) is the sequel to Bubble Bobble and was released in 1987 for the arcades by Taito. Conversions followed to many 8/16bit home platforms, gaining great success (as almost all games of the Bubble Bobble saga)!
 
Review
Rainbow IslandSTORY / GAMEPLAY
The story follows the events of the Bubble Bobble game where the two heroes Bub and Bob finally saved their girlfriends and regained their human nature. Now the two boys are on an island called Insect Island, setting off to free their girls once more from a nasty swarm of (what else)...insects! The basic premise of Rainbow Islands is that each level (are) of the island is slowly sinking into the sea. So the main purpose is to reach the top by jumping on platforms and making use of the game's most distinctive feature: the ability to fire solid rainbows that are used both as platforms (bridges) to walk on and as a weapon against the nice enemies (pretty much like the chewing gum bubbles if the first game). While it appears to be a quite simple game, Rainbow Islands actually has a vast number of secrets for the player to discover, including extra levels, power-ups and more. Because of these elements, completing the game properly requires a lot of dedication though the game gets quite hard at times. Via power-ups you can shoot up to three simultaneous rainbows which can kill enemies from a distance and also build a wider "bridge" for you to climb. Insect Island is divided into different, smaller islands and at the end of each island there's a gigantic insect waiting (those guys are pretty tough to kill). The enemy sprites vary from small insects to even bigger or flying creatures, so you must always be aware. Also, the gameplay is timed, so you must hurry up and get to the top quickly, before the island sinks into the sea, dragging you along!

GRAPHICS / SOUND
The C64 version features nice cartoon-style graphics, with nice colors and touches. Most of the arcade details are converted successfully and the C64 version has better framerate compared to the other 8bit home computers versions. The sprites move fast and the screen scrolling is quite smooth. Sound-wise, the C64 version includes the original, superb soundtrack along with a few nice and fun sound effects during gameplay.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch a variety of Rainbow Islands versions. The Commodore 64 version is at 10:59.
 
Screenshots
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
  • Rainbow Island
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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