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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

International Karate +

International Karate +

GenreFighting
Developer / PublisherSystem 3
Released1987
Media1 x tape
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
International Karate + (aka IK+) was a karate fighting game produced by System 3, back in the 1987, for the three 8bit home-computers, Commodore 64, Amstrad CPC and Spectrum ZX. In 1988 it was converted for the Atari ST and Amiga (1 Disk 3.5").
 
Review
International Karate + An excellent title, in which, three Karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The game can be played by one or two human players, at least one fighter is always controlled by the computer.

To be honest this is a tough game. It's easy in the first two-three rounds (each round is separated in two fighting events between the three fighters). When passing a fighting round a new karate belt is being given (I only managed to gain the fourth - purple - after playing 100 times or so back to 80s either on 8bits or16bits version!). Between the rounds there is always a bonus round, as previously mentioned.

The C64 version is the best release among all 8bits offering superb graphics and sound! The graphics offer bright colors and more details compared the CPC and ZX Spectrum versions. Backgrounds are cute, although having a single scene (a sunset over the sea etc) with occasionally some animated happenings (birds flying, a Pac-Man would appear, a spider would descend etc)! Note that the game runs way smoother on the C64 version (sprites move faster and smoother) and backgrounds look closer to the 16bit port (Amiga, Atari ST)!
Sound is even better on the C64 version. The in-game music is great while the sound effects here are digitized sounds of karate-style fighting (kicking, punching, screaming etc)! Impressive that is!
 
Screenshots
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Atari Atari XE/XL
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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