Commodore C64 games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Commodore64

Cybernoid 2

Cybernoid 2
GenreShoot em Up
Developer / PublisherRaffaele Cecco / Hewson
Released1988
Media1 x tape
Rating
Graphics:8.0
Sound:9.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Cybernoid II: The Revenge is a shoot 'em up released by Hewson in 1988 for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers. The game was later released also for the Atari ST and the Amiga computers. It is the sequel to Cybernoid.
 
Review
Cybernoid 2STORY / GAMEPLAY
The game is similar to its predecessor (Cybernoid) but with improved graphics and some minor differences in gameplay. The Fighting Machine is again a flip-screen shoot 'em up where you control the deadly Cybernoid craft and your mission is to rescue the cargo stolen by a wave of pirate ships. the key factor here is to use correctly all weapon systems provided. These include side-aiming guns, bouncing bombs, seeker smart bombs, bombs that move around the screen to find a target, and time-sensitive bombs that explode a few seconds after you drop them. Shooting pirate ships releases cargo and you must collect at least 1500 points, but on many screens it is more prudent to escape immediately, as some screens hide more hazards than others and not all aliens react in the same way. I have to mention that Cybernoid II is a really tough game and almost impossible to advance from one level to the next! Simply insane! I personally never completed this.

GRAPHICS / SOUND
The C64 has nice graphics featuring good colors, great backgrounds AND foregrounds and smooth sprite animation (gameplay is in flip-screen). Strangely, the color palette looks better compared to the CPC version. Soundwise the game is excellent and features a wonderful main music theme (also playing during gameplay) composed by Jeroen Tel, while the ZX (128k) and CPC have a completely different (but great as well) theme, composed by Dave Rogers. Note that the Commodore version has no in-game sound effects at all (!)
 
Screenshots
  • Cybernoid 2
  • Cybernoid 2
  • Cybernoid 2
  • Cybernoid 2
  • Cybernoid 2
  • Cybernoid 2
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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