The game is similar to its predecessor (Cybernoid), but with improved graphics and minor differences in gameplay. The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.
Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. I have to mention that is a really tough game, too difficult and almost impossible to advance from one level to another! Simply insane! I never completed this since I was 10 years old.
The C64 has nice graphics, featuring good colors, great backgrounds/foregrounds and smooth sprite animation (gameplay is in flip-screen, no screen scrolling). Strangely, the color palette used here looks better compared to the CPC version.
Soundwise the game is excellent. It features a wonderful main music theme (also playing during gameplay) written by Jeroen Tel, whilst the ZX (128k) and CPC have a completely different theme (great too), written by Dave Rogers. Not that in Commodore version, gameplay has no sounds FX (found on the CPC,Zx version).