Commodore C64 games list! 
 
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Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

Exolon

Exolon
GenrePlatform Shooter
Developer / PublisherRaffaele Cecco / Hewson
Released1987
Media1 x tape
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Exolon is a Sci-Fi. flip-screen, platform shooter initially developed by Hewson in 1987 for almost all 8bits computers. The game was later converted to the 16bit Commodore Amiga and Atari ST home computers.
 
Review
ExolonSTORY / GAMEPLAY
You take control of a soldier thaty travels across several flip-screen levels filled with various generic aliens and mounted guns, homing-missile systems, landmines and other hazards. You can defend yourself with both a gun and a limited number of rocket-propelled grenades (activated by holding the fire button). Part way through each level there is a pod in which you can upgrade to an armored exoskeleton with improved weapons and energy levels. Apart from flying enemies that attack you, you need to destroy defensive systems like cannons and radars that prevent you from getting further. Just use your grenades and youll soon make them blow up in tiny pieces and scattered all over the place. Exolon also needs some strategy, as you must decide (the sooner the better) which way you should go, in order to avoid enemy fire (i.e. you can use teleport gates to change platforms). Overall it's a really nice shooter with loads of action and good presentation.

GRAPHICS / SOUND
The Commodore version is a really nice game though it has limited colors and only a few sound effects. The game satisfies with its visuals, sound and gameplay much like the CPC and ZX counterparts. The screen is populated with various objects and a variety of sprites and on this version there is no slowdown at all (as the frame rate suffers on the CPC and the ZX version). The Commodore's version sound is also good, offering a catchy main menu tune (which comparably sounds better on the CPC!) and a few nice in-game sound sound effects (like explosions etc).
 
Screenshots
  • Exolon
  • Exolon
  • Exolon
  • Exolon
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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