You play Savage, a muscular warrior who was imprisoned in an evil castle. In level 1, a labyrinth of dark and gloomy dungeons concealing a myriad of demons and ghouls, all ready to put a bloody end to his attempt to escape the evil Castle. Savage will assailed by a number of deadly mutant monsters. Once dispatched they will each yield a piece of weaponry that will enable Savage to carry on his fight. He is able to collect items in order to increase his energy or shield himself from the enemy attacks too. At the end of each level Savage comes across the Guardian of that dungeon.
Once past the defenders of the dungeon, Savage escapes from the Castle and is free to enter Death Valley in level 2. In this level gameplay changes to first-person perspective in a in pseudo-3D environment, in which Savage must escape from the area by seeking ways to shoot down the attackers (ghosts and lurking skulls) and avoid monoliths that rise as if to stop his progress. But halfway through the attacks in the valley, Savage discovers that his escape from the castle was a trick to keep his Maiden love imprisoned forever! He then returns to the Castle to rescue her, but now he is unable to enter it, so he calls upon his trusty eagle to fly into the Labyrinths to rescue her.
The game now is in level 3 now in which gameplay changes to a multi-directional action shooter, in which you fly the eagle though the corridors of the Labyrinth, searching for specific items, and battling the last of the demons and monsters that now fight for the final victory inside the Castle. The corridors are full of deadly traps such pits with spikes, dropping stones and other.
This game is one of the 8bit home-computers finest, really! Gameplay is addictive, visuals and sounds are superb, but difficulty is rather high, due to the huge sprites and increased number of enemy hordes that occupy half the screen at times!
The C64 version uses beautiful graphics with nicely drawn backgrounds and detailed sprites, though the colors being used are somewhat inferior to the CPC (the Amstrad has more proper colors here due to its larger palette). Both foreground and background scroll smoothly, so there's no annoying flicker here, in contrast to the CPC and ZX versions which suffer from frame-tare dropping at times.
As far as the sound, the 8bit Commodore offers a great introductory sampled music, and either music or SFX during gameplay. Surely, sound is superior here when compared to the Amstrad CPC and ZX Spectrum versions.