Commodore C64 games list! 
 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Game info
Commodore64

Jack the Nipper II

Jack the Nipper II
GenreArcade Platform
Developer / PublisherGremlin Graphics Software
Released1987
Media1 x tape
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
In this Jack The Nipper sequel, naughty toddler Jack finds himself in Africa with the aim to go through 192 screens of pure platform action. Jack the Nipper II: The Coconut Capers (full title) is really fun and humorous to play but you must also move very carefully. This game was a standard 8bit home-computer release back in the mid 80s.
 
Review
Jack the Nipper IISTORY / GAMEPLAY
As jack and his family travel to Australia, our hero is quite unhappy with this, so he jumps off the plane using his nappy (!) as parachute and lands in the middle of an African jungle. It seems that all this "escape" went all wrong since now he is exposed to great danger and must confront wild animals and natives having some...coconuts(!) as a weapon. This sequel is really funny, huge and the graphics are really different from one area to the next. There are many screens to explore and it’s easy to get lost. You must always be on alert to face either upcoming enemies (like bats, birds, humans, elephants etc, all with a very funny and cartoonish appearance) or even deadly pits, waters, lava and so on. Most of the time you must make a quick decision before someone or something finally kills you. Some of the nasties can be avoided just by jumping over them and some others must be killed using... coconuts (!) Note: You have a limited amount of coconuts so you must try to find more. Jack The Nipper II is really fun to play but quite tricky to progress. It’s a rather difficult platform game and you must move very carefully all the time. Eventually, the action is entertaining and there are lots of funny details like some enemies that wear sunglasses or when Jack picks his nose every time he waits for your next move! Jack the Nipper II is among our favorite 8bit games back in the days (and still is)!

GRAPHICS / SOUND
The C64/128 version has nice graphics with a variety of cool details (like jungles, rivers, temples etc). Comparably, the CPC version looks better due to its colors. The backgrounds and the sprites move way faster and smoother on the C64 version which makes the game even more playable. The C64 sound is nice, with a funny intro tune and several funny sound effects during gameplay (along with some short-tunes here and there, when you pick up a bonus or a coconut).
 
Screenshots
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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