You control a female ninja (supposed to be the sister of the deceased hero from the original Saboteur game!). The main mission is to enter on a highly secured compound, full of blocks, caves, tunnels, etc, to prevent the release of a nuclear missile which will destroy the world. The enemies, such as huge android guards with pistols and flamethrowers, or big pumas, will block your way. You must also collect punched tapes to use in the main Terminal. These are found on several boxes. The compound covers over 700 computer screens, so the task is difficult (in fact too difficult). Compared to its predecessor, some improvements, and some steps back found here. The fighting is a little more interesting, but the environments are very empty and the map may be bigger but it's less interesting. Eitherway, Saboteur 2 is a well known game for the 8bit home computers and if you liked espionage action along with ... ninja abilities, then that is for you to try it (if you haven't already back to the 80s).
Commodore's graphics are quite identical to the CPC and ZX versions, but with significant faster sprite animation, and faster action in general. Ok, there is not much different from the first outing but there is a nice dark atmosphere here. As in all versions, the collision detection here isn't what it should be either - making combat quite frustrating at times.
There is a wonderful introductory tune, which is pretty pleasant to listen even nowadays! The in-game sound though is limited to sound effects for the C64 cassette version (whilst the CPC version offers the same tune -found at the intro- during gameplay).