Saboteur 2 is the sequel to the original Saboteur, developed by Durell for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. The ninja hero of the original Saboteur game has been killed and his sister Nina is out to avenge him!
STORY / GAMEPLAY You control a female ninja named Nina (the sister of the deceased hero from the original Saboteur game!) Your main mission is to enter into a highly secured compound, divided into blocks, caves and tunnels, to prevent the release of a nuclear missile which will destroy the world and avenge your brother's death. The enemies, like huge android guards with guns and flamethrowers or large pumas will try to block your way. You must also collect some tapes to use on the main Terminal and these tapes can be found inside a variety of boxes. The compound covers around 700 computer screens, so your task is difficult (in fact too difficult!) Compared to its predecessor some improvements and some steps back are simultaneously spotted. Fighting enemies is a little more interesting than in Saboteur 1 but sometimes the environments look pretty empty. Also, the map is much larger than in Saboteur 1. Either way, Saboteur 2 is an amazing game for the 8bit home computers and if you love espionage action mixed with some ninja skills, then this game is surely fun (you should give it a try if you haven't tried it back in the late 80s).
GRAPHICS / SOUND The Commodore version's graphics are quite identical to the CPC and ZX , but with significant smoother sprite animation and faster action in general. OK, there is not much difference from the first outing but there is a nice dark atmosphere. As in all versions the collision detection isn't what it should be either -making combat quite frustrating at times. There is a wonderful introductory tune but the in-game sound is limited to sound effects for the C64 cassette version (whilst comparably the CPC version has the same intro tune during gameplay).