Commodore C64 games list! 
 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

Ikari Warriors

Ikari Warriors
GenreShoot em Up
Developer / PublisherElite Systems
Released1987
Media1 x tape
Rating
Graphics:7.5
Sound:8.0
Gameplay:7.5
Overall:8.0
Reviewed byndial
Ikari Warriors is a vertically scrolling shoot-em-up developed by SNK for the arcades in 1986. The game was converted in 1987 for the Amstrad CPC, Commodore 64, ZX Spectrum, Atari ST and Amiga by Elite. Equipped with a machine gun and a limited supply of grenades, you must fight your way home from deep inside guerilla territory!
 
Review
Ikari WarriorsYour plane crashed in jungle many miles away from your headquarters. You begin as one of the two available survived commandos either Ralf or Clark (you can also play in 2-player mode) and the main task is to fight through the Ikari Village and kill every enemy on your way (soldiers, tanks, cannons etc). Apart of your main weapon (a machine gun) you have a limited supply of hand-grenades too. Grenades can be easily found by destroying enemy sites (barracks etc). Apart from being on-foot, you can also ride a tank and bomb everything at sight. Tanks are immune to soldiers' bullets but not to mines or cannons. Note that Tank's fuel is limited but fortunately you may easily find extra fuel along your way. It's quite interesting that if your Tank is being shot (by a hand-grenade or a missile or by enemy Tank), you have a few seconds (about 3 or so) to leave it and run away before it explodes! Ikari Warriors is a unique for its era bottom-up arcade shooter and many games resembled its gameplay in the later years. It was SNK's attempt to out-gun Capcom's Commando arcade- title which plays similar but with much fewer features (such as the use of a Tank).

The Commodore port look OK with nice sprites, 10 colors on screen and good sprite animation. Vertical screen scrolling is a bit smoother to the CPC and ZX ports too.
Sound here consists of sampled-like FX (!) and a good in-game music (missing on the CPC and ZX). Note that the C64 port offers the intro-scene from the (original) coin-op machines with the plane crash.
 
Screenshots
  • Ikari Warriors
  • Ikari Warriors
  • Ikari Warriors
  • Ikari Warriors
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
MSX2
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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