Commodore C64 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 32
Play old-school now!
Partners!
Retro Partners!



Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Total hits!
Flag Counter
 
Game info
Commodore64

Dragon Ninja

Dragon Ninja
GenreBeat em Up
Developer / PublisherImagine Software
Released1988
Media1 x tape
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Dragon Ninja (also known as Bad Dudes VS Dragon Ninja) is a beat 'em up arcade game released on 1988 by Data East for coin-ops, and ported to the 16/8 bit home computers and video-game consoles by Imagine Software.
 
Review
Dragon NinjaThe game is primarily known as Bad Dudes Vs. Dragon Ninja. The game starts in New York City, where President Ronnie (based on former U.S. President Ronald Reagan) has been kidnapped by the Dragon Ninja and his thugs (well most of them are Ninjas too). You, as a member of the 'Bad Dudes' team, are going after Dragon Ninja and chasing him through the city streets, highway, sewers, transport train, forest, and caves in order to reach the secret ninja base and help the president. Incoming Ninjas come in hordes (!) and, wearing traditional green, blue, and red outfits that history usually depicts them in black. Other enemies vary from Road Warrior hooligans, dogs, and even Karnov from the eponymous Data East game! The game offers seven stages through which you may pick up the Nunchaku, knife or sword to use against the foes.
Gameplay takes place by running and jumping on several platforms, punching and kicking foes, whilst there are extra energy points casually left lying around, along with a few precious extra-time capsules (each stage must be completed before time runs out) and several other power-ups as soda cans that restore some health.
Note that, the game was heavily inspired by the game Shinobi and Double Dragon (both by Sega) in terms of gameplay. The most disappointing aspect of this home conversion is that, the 8-bit ports lacked the two-player co-operative mode of the arcades, instead having an alternating two-player mode. Note that the Commodore port runs fluidly, and the action is much faster than the CPC and Spectrum ZX conversions. Jumping up or down to another tier is quite responsive here (as it should be), and the combat is fast.
Dragon Ninja is quite a difficult beat em up title, yet not that impossible to finish.

The C64 version has nice and colorful graphics, and offers pretty detailed backdrops and nicely drawn sprites in contrast to the CPC port. Sprites move fast and smooth on screen, whilst screen scrolling is quite smooth. Backdrops here are more detailed than any other 8bit conversion.
The sound is fine too, having an excellent tune during gameplay, and a few simplistic sound effects when hitting a foe. The introductory tune is well composed here too.
 
Screenshots
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Random Old Ads!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!