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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Commodore64

Dragon Ninja

Dragon Ninja
GenreBeat em Up
Developer / PublisherImagine Software
Released1988
Media1 x tape
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Bad Dudes Vs Dragon Ninja (also known as Dragon Ninja) is a beat 'em up arcade game released on 1988 by Data East for coin-ops, and ported to the 16/8 bit home computers and video-game consoles by Imagine Software.
 
Review
Dragon NinjaSTORY / GAMEPLAY
The game is also known as Bad Dudes Vs. Dragon Ninja. Your quest starts in New York City, where President Ronnie (based on former U.S. President Ronald Reagan) has been kidnapped by the Dragon Ninja and his thugs (well most of them are Ninjas too). You, as a member of the 'Bad Dudes' team, set off to find and kill Dragon Ninja. You fight your way through city streets, highways, sewers, train stations, forests, and even caves in order to spot the secret ninja base and rescue the president. But the Ninjas attack you in hordes (!). Other enemies vary from Road Warrior hooligans, dogs or even Karnov himself from the synonymous Data East game! The game offers seven stages through which you can pick up a Nunchaku, a knife or a sword to use against the foes. You can run and jump on several platforms, punch and kick the baddies while there are extra energy points left around, along with a few precious extra-time capsules (each stage must be completed before time runs out) and several other power-ups like soda cans that can partially restore your health. Note that, the game is heavily inspired by Shinobi and Double Dragon (both developed by Sega). The most disappointing aspect of this home conversion is that the 8-bit ports lack the two-player co-operative mode found on the arcade; they instead have an alternating two-player mode. More on that, jumping up or down to another tier isn't as responsive as it could and the combat can be a bit cumbersome. Also, strangely enough, the CPC port depicts a different introductory screen than any other home conversion, largely inspired by a famous Bruce Lee picture, yet this has nothing to do with the game...! Dragon Ninja is a difficult beat em up title, yet not that impossible to finish.

GRAPHICS / SOUND
The C64 version has colorful graphics and offers pretty detailed backdrops and nicely drawn sprites, in contrast to the CPC. The sprites move fast and the screen scrolling is quite smooth. The backdrops on the C64 are more detailed than any other 8bit version. The game's sound is good with an excellent tune during gameplay and a few simplistic sound effects when hitting a foe.
 
Screenshots
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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