The arcade version of Double Dragon II is essentially a reworked version of the original Double Dragon, using the same engine and redrawing most of the game's graphics. The main change in the game was the replacement of the original game's punch and kick configuration in favor of a two-way attacking system (Left Attack and Right Attack) similar to one of Technos's previous beat-'em-ups, Renegade. The objective of the game is to avenge Marian's death. Like in the first game, there are a total of four stages, which consists of a heliport, a lumber storehouse, a cornfield, and the gang's hideout. All of the enemy characters from the first game are back, with some of them given makeovers, such as different hairstyles or physical features, as well as new attacks.
Although its name, the overall gameplay is nothing to speak for. It gets a bit frustrating this kind of gameplay though, as mostly you will find yourself being surrounded by several nasties, who's going to kick or punch you instantly when getting up on your feet. And more on that, you can only hit, walk or jump either from left to right which will leave you uncovered most of the time to against your enemies. Other than that, the Double Dragon II (and the whole series) is a pretty much famous title, and worth to give it a try, just to remember the old good days.
The Commodore version features nice graphics using most of the original (arcades) details while the sprites move relatively good. The graphics though look a bit blocky compared to the CPC and ZX versions.
Sound features a few simplistic SFX while there is a very catchy introductory theme, which is consider better than the CPC's.