STORY / GAMEPLAY
Test Drive II (The Duel) is an action racing arcade game where you will be attempting to run away from police as well as get first place in your race. The game was initially developed and published for the 16bits Amiga and Atari ST. This version is a sequel to the first Test Drive game and has had more features added on to the overall design. You will view the game from a first person perspective allowing you to see everything that is on the other side of the windshield. The vehicles that you will use in this version of Test Drive will be a Ferrari F-40 and a Porsche 959. The background is no longer just a brown rocky cliff and the scenery has been done with several different sceneries like forests and mountains. There are also a lot of hazards throughout the races that you will have to avoid or they will do some hefty damage to your vehicle. Instead of just having to race against the computer you now have the option to race against time. This allows the player to have several options of game play and with the option to race against time you can get a little practice before you compete against the computer. When competing against the computer you will not only be trying to beat them, you must avoid the police at the same time. Instead of just avoiding police like the previous game, you must complete the race in first to actually win the race.
GRAPHICS / SOUND
The Commodore version has really nice graphics, featuring excellent colors and impressive car dashboard details taken from the original (Amiga) title. The speed and rpm indicators here are all mechanical, while the ZX, MSX and CPC versions use digital. Also the backgrounds offer most of the original details (i.e. highways signs, mountains landscapes, sky details etc) in contrast to its other 8bit competitors. Scrolling has a few glitches but overall the game runs smoother here.
Sound is also impressive, featuring the original introductory tune with the driver start rolling the Porsche followed by the Ferrari scene (found on the 16bits versions).
The in-game sound feature engine throttling, braking, and crashing quality SFX.