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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
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Night Hunter - AmstradCPC
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Turrican II - Amiga
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Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
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Stardust - Amiga
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Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
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Metroid Prime 2 - GameCube
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Robocod - GameGear
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Game info
Commodore64

Antiriad

Antiriad
GenreAction Adventure
Developer / PublisherPalace
Released1986
Media1 x tape
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
The Sacred Armour of Antiriad developed by Palace for Amstrad, Spectum and Commodore (known as Radwarrior) on 1986.
 
Review
AntiriadSTORY/GAMEPLAY
The two major powers had been working secretly on Anti-Rad suits, that would render the wearer invulnerable to conventional and nuclear weaponry. When one found out what the other was doing, it was enough to tip the delicate balance. The first nuclear missile was launched. The war raged merely for a moment, but smoke and debris lingered high in the atmosphere and plunged the planet into a nuclear winter which lasted many hundreds of years. Centuries passed, and from the chaos emerged a new race of men, strong and hardy. They led a simple and peaceful life, farming, hunting, and telling tales round their fires at night. Stories drew from distant memories of a volcano which loomed over the half buried remains of an ancient city. Suddenly, their lives were darkened by evil invaders, from a far off world. Their weapons were sophisticated and they showed no mercy, the people fought bravely, but against such might they stood little chance! All those that remained after the slaughter were put to work mining the planet's reach mineral resources. One male, Tal, stood out as a champion, he was chosen as the last hope, the man who would save the race. So Tal has been sent on a quest, to find the last remaining blueprint of The Armour, a Sacred scroll, outlining the magic it can perform. He must search the forests, find the suit, and use its power to destroy the central generator of the tyrants.

GRAPHICS/SOUND
The graphics on the 8bit Commodore are simply brilliant, a bit inferior to the CPC in terms of colors and smoothness. The level details are pretty nice followed by an excellent sprite animation. Notice that the frame-rate does not suffer at all when several sprites found on screen, and this makes this version more playable than the one found on the Amstrad CPC and ZX Spectrum.
The effects are solid gun-shots fulfilling their purpose, but doing little to enhance the game. But the opening soundtrack is a real masterpiece (as with the CPC version)! It is well composed and probably one of the best found in a C64 title!
 
Screenshots
  • Antiriad
  • Antiriad
  • Antiriad
  • Antiriad
  • Antiriad
  • Antiriad
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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