It is the sequel to 1985's Cauldron. The game continues from the same story as Cauldron, but this time the roles are reversed: the player takes the role of a pumpkin and has to defeat the witch. Oh yes, the evil witch wiped out all but one of the innocent pumpkins and brought evil and darkness to the enchanted wood. The game takes place in the witch's castle, where the pumpkin has to collect eight magical items to be able to defeat its nemesis. The magical items are: an axe, a shield, a cup, scissors, a crown, a book, and at last - a hairlock of the sleeping witch. Although the scenario is good, the game is extremely difficult to play! Controlling the pumpkin is difficult at first, as it has a very high bounce, the exact level of which can be toggled using the fire button of your joystick (or keys). Direction can only be changed when the ball is on the ground. Be careful not to hit any of the upcoming minions though which costs energy loss! More on that, enemies re-spawn quickly, so all you're doing is buying a little time to pass them. Others can't be shot, and must be passed by possessing the right object! Fortunately you may gain weaponry by landing into magic pools too. If you enjoyed Cauldron the first time around, you'll certainly enjoy Cauldron 2. It is well designed and puts the emphasis on fun and playability as long as you master the controls of course!
The Commodore version offers cute colorful graphics. Backgrounds look empty but there are several colorful details here and there. There are even a few nice animated details at the backgrounds such candle fire etc. Compared to the CPC version, colors look a bit replenished (due to the C64 palette), but sprites here move a bit.
The sound features an excellent intro music theme whilst the in-game SFX are cute and better compared to the CPC,ZX versions (bouncing sound of the Pumpkin is heard mostly along with a few nice explosions (!) when nasties are taken away).