Commodore C64 games list! 
 
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8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

Ghouls N Ghosts

Ghouls N Ghosts

GenreAction Adventure
Developer / PublisherSoftware Creations
Released1989
Media1 x tape
Rating
Graphics:8.0
Sound:9.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Ghouls N' Ghosts is an action platform video game, also known as Daimakaimura, that was developed in 1989 for the arcades and later converted to almost every gaming machine. It is the sequel to the first Arthur's adventure, Ghosts N' Goblins. Both games gained critical acclaim worldwide for their uniqueness of the time, as well as their great level of difficulty.
 
Review
Ghouls N Ghosts STORY / GAMEPLAY
Arthur, the brave young Knight and the main character in Ghosts n' Goblins fought multiple creatures of the underworld and finally succeeded in rescuing his beautiful princess. But once more, those blood-thirsty creatures have risen again and took his love interest away for a second time. Now Arthur is called again to grab his shiny armor and his lethal daggers and kill enemies, fight with bosses and also avoid traps. The game is played the same way like its predecessor. It is a classic side-scrolling action game with quite a few platform elements that add to its intensity! The main idea is to run, jump and shoot up to the end of all five levels, survive and take out the ferocious end-of-level guardian (boss). On the final level you have to confront the leading Demon and rescue your princess. Arthur's energy level is not shown anywhere and the programmers had the brilliant (and funny) idea to grant you with a few lives and, each time you get hit, your energy drops by 50% and you lose your armor, continuing your quest wearing nothing but your underwear (just like in Ghosts N' Goblins)! My only complaint here is that the game continues to use one of the most frustrating aspects from its predecessor: When you lose a life, you are thrown back about ten screens and start over again! Other than that, Ghouls N Ghost is a great game to play and keeps your interest high to try and try again.

GRAPHICS / SOUND
The C64 version features nice colorful graphics with smooth sprite animation and flicker-free scrolling. The game runs faster and smoother compared to the CPC and ZX versions. The game's design offers some of the original arcade release details. Soundwise, the C64 version is a mix between the 16 bit Amiga and Atari ST: the game features an awesome intro tune (the same found on the Amiga version) while the (also great) in-game tunes are among the best chip-tunes ever composed for the C64 (the same tune is found on the Atari ST version as well)!
 
Screenshots
  • Ghouls N Ghosts
  • Ghouls N Ghosts
  • Ghouls N Ghosts
  • Ghouls N Ghosts
  • Ghouls N Ghosts
  • Ghouls N Ghosts
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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