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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
Commodore64

Rampage

Rampage
GenreArcade Platform
Developer / PublisherBally Midway
Released1987
Media1 x tape
Rating
Graphics:7.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Rampage is a 1986 arcade platform game by Bally Midway in which players take control of three gigantic monsters trying to survive from military attacks while destroying all city buildings! The game was converted to the Atari 2600, Atari 7800, Atari Lynx, Atari XE/XL, Atari ST, Commodore Amiga, Commodore 64, MS DOS, ZX Spectrum, Amstrad CPC, Nintendo NES and Sega Master System.
 
Review
RampageSTORY / GAMEPLAY
After a bizarre experiment went wrong, three everyday Joes transformed into giant monsters (a 50 foot tall Gorilla a Lizard and a Werewolf)! You can select the one you like the most and terrorize the city! In a desperate battle for survival you climb skyscrapers and smash the walls with your fists searching for edibles that appear inside the shattered windows. Grabbing inedible items like TV sets and toasters will inflict some damage (your stamina is indicated by the energy bars at the top of the screen). Up to three players can join and play at the same time. Damaged buildings will eventually collapse into rubble but a moment before you must leap off as getting trapped on the collapsing debris masonry will leave you weakened! The nation's military and police forces might also bent on your destruction so try to avoid (or punch) the troops who fire at you from the windows and the gunships that are constantly circling overhead. You can also punch -and be punched- your fellow monsters. Upon losing all of your energy, you revert back to your human form hiding your nakedness as best as you can, shuffling off-screen embarrassment. When a whole block of buildings is demolished, a new city block appears ready for round two. There are 50 cities and the monsters spend three days in each one which equals to 150 different screens! The game is fun to play, either in two or three players mode or even in single player (the CPU controls the other two), offering addictive gameplay and easy-to-master controls.

GRAPHICS / SOUND
The C64 conversion has colorful graphics and the city blocks are nicely designed, pretty close to the original (arcade) version. As in all 8bit conversions, the sprites look funny and are nicely drawn and animated! The action is quite fast on the Commodore in contrast to the CPC and ZX conversions. The game's sound is great, with some really good and noisy sound effects when damaging the buildings or when buildings are collapsing.
 
Screenshots
  • Rampage
  • Rampage
  • Rampage
  • Rampage
  • Rampage
  • Rampage
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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