The first game in the Lotus series that released in 1990 for the Commodore Amiga versions by Shaun Southern and Andrew Morris of Magnetic Fields. It was later converted to various 16 and 8 bit systems such as the Atari ST, Amstrad CPC, Commodore 64 and many more.
Each track is lap-based and consists of turns of varying degrees, as well as hills and hollows which slow down or speed up the car passing through them. Each turn is indicated by a chain of road-side signs, and the difficulty of the turn is reflected by the number and density of these signs. Lotus Esprit Turbo Challenge was well received by the gaming press, which praised its feeling of speed, technical quality and two-player gameplay. The game in all its versions was rated around 80-90%. It was the only title in the series that was released for an 8-bit platform - the later ones were 16-bit only.
The graphics on the Commodore version are fine, with several details along your way, but visuals are in general better on the CPC (and ZX) version, being a bit blocky for the C64! As far as the sound, the game here offers the original Amiga tune, along with several SFX of engine throttle and braking during racing, being better than the CPC and ZX versions.
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