Commodore C64 games list! 
 
Total reviews!
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16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

1943 - The Battle of Midway

1943 - The Battle of Midway
GenreShoot em Up
Developer / PublisherCapcom
Released1988
Media1 x tape
Rating
Graphics:7.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
1943: The Battle of Midway is an absolute classic arcade shooter game released by Capcom in 1987 and converted by Probe to the Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum home-computers. The game was also released for the Nintendo NES and NEC PC-Engine/Turbografx consoles.
 
Review
1943 - The Battle of MidwaySTORY / GAMEPLAY
The game is the sequel to the arcade smash 1942 and has you once again fighting over the oceans during the Second World War. The game is set in the Pacific Theater of World War II, off the coast of the Midway Islands. The goal is to attack the Japanese Air Fleet that bombed the American Aircraft Carrier, destroy all Japanese Air and Sea forces, fly through 16 tough levels, make your way to the Japanese battleship Yamato and destroy it. The gameplay is a typical bird's-eye bottom-to-top shoot 'em up. You must shoot anything that moves and avoid being hit by enemy projectiles. Same story, same action as its predecessor actually. It is difficult to progress though, as it is hard to avoid the enemy fire and (once again) due to its somewhat loose controls.

GRAPHICS / SOUND
The C64 conversion offers good graphics with nice colors but the level detail is inferior to the Amstrad CPC. This conversion tries to resemble as much as possible the original graphics but fails to do so due to the 8bit hardware. Overall, the game runs fluidly and the fast action is pretty much its strongest point. Note that the sprite animation does not suffer at all during gameplay, in contrast to the CPC and ZX conversions! As far as the sound goes, the music is nice but the in-game sound effects are rather poor as we would expect better from Commodore's SID chip.
 
Screenshots
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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