|Play old-school now!|
|Best on 8bit consoles!|
|Genre||Shoot em Up|
|Developer / Publisher||Hi-Tec Software|
|Media||1 x |
|Blazing Thunder is a vertically scrolling arcade shooter which plays almost like the Ikari Warriors series and released on Amstrad CPC, Commodore 64, ZX Spectrum and the 16bit Amiga, Atari ST. It's as playable as you'd expect something this simple to be, and hard enough to be addictive too.|
Somewhere in the future you found yourself in the middle of a tank battle. There are no outstanding features to the game really, you just trundle your tank around the levels shooting anything that moves, until you come to the end of the level where a huge enemy awaits (a tank, a chopper etc). The further you go the better weapons you can collect as well as power-ups. Along your way you must avoid enemy mines too! It's as playable as you'd expect something this simple to be, and hard enough to be addictive too. Fun for a while but lacking lastability and cannot compared to the Ikari Warriors series gameplay I believe, but that doesn't stop Blazing Thunder from being a great little shoot em up.
The Commodore version offers well drawn graphics with a variety of enemies and backgrounds to play against, much like Ikari Warriors series. The graphics though look better on the CPC version, mainly due to the better color palette of the CPC hardware, whilst the C64 version offers better scrolling and bigger playable area.
The sound is good too, with a variety of cannon and machine-gun firing effects along with explosions of destroyed tanks (no music though).
|CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz|
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
|VIC20: 16-colors YPbPr palette (16 on screen)|
|C64/128: 16-colors YPbPr palette (16 on screen)|
|C-16,Plus/4: 121-colors YPbPr palette (16 on screen)|
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