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Game info

Street Fighter Alpha 3

Street Fighter Alpha 3
Developer / PublisherCrawfish Interactive / Capcom
Media1 x cartridge_small
Reviewed byndial
Street Fighter Alpha 3 (also known as known as Street Fighter Zero 3 in Japan) is a 1998 fighting game by Capcom originally released for the arcades. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams in 1995 and Street Fighter Alpha 2 in 1996. This is easily the best fighter on the Game Boy Advance. The game was also ported to the Sega Dreamcast, PlayStation, PlayStation 2, Sony PSP, Sega Saturn.
Street Fighter Alpha 3In Street Fighter Alpha 3 you can choose from a humongous amount of 31 characters. The gameplay follows the typical formula of most fighting games, in which you choose your character and fight against other in a one-on-one combat, in order to reach the final boss. The game is loaded with multiple modes of play, seamless animation and 3 different fighting styles for every character.
The main drawback is the GBA's lack of 6 buttons as expected. To work around that, Crawfish Interactive has set it up so you can map attacks by pressing two buttons at once (i.e. L is Light Kick, and B, Hard Kick, then to do a Medium Kick you would press L+B at the same time).

The graphics are amazingly detailed with great animation among characters. Although there are a lot of the original stages missing here, each stage offers nicely drawn backgrounds which are all well done. Of course some background animation found in the original and the bigger home-consoles have been stripped off and shrunk down to the LCD screen of the GBA. All the original characters are intact too. The colors are bright though and special effects do a great job in emphasizing the impacts of hits and finishing animations.
Soundwise, the game is OK, although a good portion of the sound and music have been taken out here. Most of the sampled speech is missing, but a decent amount of the original tracks are still in place giving the game a good fighting feeling.
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
  • Street Fighter Alpha 3
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Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
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