Nintendo GBA games list! 
Total reviews!
Handheld: 26
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
OnLine members
Currently: 33
Play old-school now!
Retro Partners!

Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Total hits!
Flag Counter
Game info

ISS Advance

ISS Advance
Developer / PublisherKonami
Media1 x cartridge_small
Reviewed byndial
The famous footy International Superstar Soccer (ISS) had also reached the handy Gameboy Advance, offering great fun with an impressive presentation. Although ISS Advance had a few gameplay holes, it is definitely worth a look.
ISS AdvanceThere are over 40 international teams available to play each with its own strengths and weaknesses. Players have their own individual attributes and this affects their performance on the field and this is the start of the tactical fun. During the game you can set up your teams formation, playing style (attack, defend, offside trap and so on) and also set players to mark certain members of the opposition. Due to the limited screen size of the portable Nintendo, the camera is too close to the field meaning you can't see very far around you. This makes it very hard to play i.e. with long lobs across field without knowing a player on your team will be there to collect. The same problem happens when shooting from long distance as you cannot see the goal or the edge of the penalty area in your screen. There is a player-radar at the lower half of the screen, but this doesn't really makes the things better. Other than that, if you'll get used to it, it's fine. Fouls and penalties are given too, but what I really enjoyed (or not) is the fact that the referee does not throw easily a yellow or a red card. The usual defensive and attacking system is employed, with A providing a weak pass/marking, B for a strong pass/sliding tackle, L for sprint, R for selecting players, with combinations of the buttons providing opportunities to show off with overhead kicks, headers, aftertouch and the obligatory through pass.
ISS Advance is playable as long as you'll get used to the small screen size, offering some intense gameplay and pretty good visuals and sound.

Sprites are nicely drawn and beautifully animated. Colors are a bit replenished though, especially with the pitch coloring. The fields are reasonably clear but again the camera really holds the game back from being something special.
Sound is great, offering several sampled SFX (crowd cheering, referee whistles) along with commentator's speech and a few main menu tunes.
  • ISS Advance
  • ISS Advance
  • ISS Advance
  • ISS Advance
  • ISS Advance
  • ISS Advance
  • ISS Advance
  • ISS Advance
  • ISS Advance
Gameplay sample
Some videos belong to (indicated); others not
Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
No comments added yet
Login to leave your message!
Retroshowcase games
Lethal Species
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Random Old Ads!
Design & developed ndial /
Free counters!