Nintendo GBA games list! 
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16bit Consoles: 78
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Advance Rally

Advance Rally
Developer / PublisherMTO / THQ
Media1 x cartridge_small
Reviewed byndial
Advance Rally (also known as GT Advance 2: Rally) is a classic arcade racing for the GBA with a great selection of races in several countries, and car manufacturers such as Toyota, Subaru, Mitsubishi, Mazda, Suzuki, and Nissan. Listen to your navigator as you fly over jumps and skid around obstacles on your way to the top of the rally racing circuit! The game supports a multiplayer link capability too
Advance RallyThe fun part of this game is customizing your car to match the track conditions. Cars are rated in maximum speed, acceleration, handling, and grip, with adjustable slider controls for steering, transmission, brakes, and suspension. Selectable tires for racing on tarmac, gravel, mud, and snow help conquer varying weather and track conditions, along with an option for manual or automatic shifting. Appropriate backgrounds and track textures differentiate between countries. There are four gameplay options here: choosing the World Rally option, unlocks cars and upgrades for use in single-race and practice modes in 14 different countries with 3 legs each. The other mode is the Co-driver that puts you in the passenger seat, calling out commands to the driver. Time trials mode let you set personal bests. The last mode is the License mode with specific challenges unlocks a bonus car. Additional features include a gauge for tracking progress on each track, automatic replay of each leg from various camera angles, an RPM gauge, audible navigator commands in real-time, and a recap chart showing position and times when finishing a race.

The graphics are pretty cool here. All tracks are in a mixed 2D and 3D environment. Backdrops are in 2D featuring scenes of the country that the race is taking place, whilst the rest are in full 3D running fast and quite smooth. Details are using plenty of colors and the car models are nicely drawn. They even included some weather effects like rain and snow!
Sound is great offering several sampled SFX (from the engine noises to the tire squeals etc) that sound quite good. Of course there are a few catchy tunes during racing too.
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Gameplay sample
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Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
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