Nintendo GBA games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
GBA

International Karate +

International Karate +
GenreFighting
Developer / PublisherSystem 3 / Ignition Entertainment
Released2003
Media1 x cartridge_small
Rating
Graphics:7.5
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
International Karate + (aka IK+) is a karate fighting game produced by System 3, back in the 1987, for the 8bit home-computers Commodore 64, Amstrad CPC and Spectrum ZX. A year later (1988) was converted for the 16bit home-computers Atari ST and Amiga. In 2003, following the retro-gaming trend, Maclean's Ignition Entertainment released IK+ for the Game Boy Advance and PlayStation.
 
Review
International Karate +Three karatekas are fighting on the same screen (and the same backdrop), in order to proceed in gaining belts. After gaining some points there are frequently two bonus games where you must either kick bombs away (before they explode) or you can deflect fireballs holding a shield. A second player can join the game as well and the third can be controlled by the CPU. IK+ was one of the best and more fun to play karate games during the 8bits and 16bits home computers era. The GBA (and PlayStation) ports offer the same quality of gameplay which is addictive even with the today's standards! Win points, get the highest belt and be the new master!

The graphics are cute and the character animation is nice and smooth. The GBA port is technically identical to the Amiga and Atari ST versions. Although the background detail does not change, there is a wonderful animated sunset near a temple. There a few short animation found at the background too (birds flying, leafs falling from a tree, fish jumping! etc).
What is really impressive with this game are the sounds FX which were produced using high-quality digitized samples from karate/fighting movies and Bruce Lee-style cries. Unfortunately the GBA port cannot reproduce the quality of awarded music found on the Amiga version (a memorable soundtrack) composed by Dave Lowe and performed several years later at the Symphonic Game Music Concert III in 2005 as well!
 
Screenshots
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
MEMORY: 256Kb RAM, 128 VRAM
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
read more...
The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
 
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