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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
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Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
GBA

Bionicle Matoran Adventures

Bionicle Matoran Adventures
GenreAction Adventure
Developer / PublisherArgonaut Games / Electronic Arts
Released2002
Media1 x cartridge_small
Rating
Graphics:7.5
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed by
Bionicle: Matoran Adventures is a platform-jumping and unlocking passageways 2D action adventure game released only on Gameboy Advance. It offers a fun character-switching feature to help players advance through each of the six levels found in the game, but gameplay is rather basic and repetitive. It's not the best action adventure game found for the GBA, nor bad either!
 
Review
Bionicle Matoran AdventuresThe game takes place during the Bohrok War (please don't ask, just search via internet what is all about). In the beginning of the game, you select one Matoran from a list and play as him for the rest of the game. Only one Matoran is available from the game's outset, Kongu, and the rest of the Matoran become playable as the pieces of their masks are collected throughout the courses. You begin with Kongu, a Le-Koro native who looks like a turtle wearing a weird mask, kinda a hockey mask. He must travel through Le-Wahi to find Turaga Matau (who is basically a similar but taller creature) and defeat the Bohrok and infected Rahi he meets along the way. Each of the two characters has different skill sets. Kongu defeats enemies with a Bamboo disk on his back and jumps high, whilst Turaga can bust down walls and stand on switches but with lower jump. At certain points you need to switch between the two in order to solve a (rather simple) puzzle i.e. activating buttons for secret doors or destroying certain walls or floors in order to progress. Of course during your quest you will find several enemies and hazards such as flying insects and hazards like lava pools etc. Health can be restored, bu finding health packs (depicted as hearts) during your quest.
The game is played with the GBA's D-pad, jumping with the A button and attacking with the B button, whilst switching characters is done with the left or right Shoulder buttons. There is a total of 6 worlds to discover and at the end there is always a big boss to defeat too.
Bionicle: Matoran Adventures is basically a simple platformer in which you hit a few switches, hop a few platforms. It's not the best one found for the GBA, nor bad either!

The backgrounds are pretty detailed and so is your character and the rest of the sprites. Sprites are pretty well designed whilst animation is quite impressive and smooth. The environments are well rendered, but the game is rather flat I think and repetitive. There are even some special GFX effects such as sprite scaling, but it's far from enough to give the game an eye-candy factor.
Sound is OK but not enough to electrify you. While music works well enough, the sound effects are just plain annoying.
 
Screenshots
  • Bionicle Matoran Adventures
  • Bionicle Matoran Adventures
  • Bionicle Matoran Adventures
  • Bionicle Matoran Adventures
  • Bionicle Matoran Adventures
  • Bionicle Matoran Adventures
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
MEMORY: 256Kb RAM, 128 VRAM
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
read more...
The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
 
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