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|Best on 8bit consoles!|
|Developer / Publisher||Mitchell Corp / Ocean|
|Media||1 x |
|Pang (aka Buster Bros) is an arcade platform game initially developed for the coin-op machines. It consists of 50 different levels in which you must smash the balloons that bounce around the level. Pang was developed by Mitchell Corp and published by Ocean. In 1990 the game was converted to the Atari ST, Amiga, Amstrad CPC, Amstrad CPC Plus, Spectrum ZX and Commodore 64 home computers.|
STORY / GAMEPLAY
Pang is an arcade platform game that takes you (a young boy) across the world, with a main cause to shoot down bubbles that bounce around the screen. Only when all the bubbles are destroyed you may proceed to the next stage. Your main weapon is a projectile gun that shoots wires (!) that spike the bubbles and can be upgraded through a variety of bonuses! There is also a laser gun (as extra bonus) with which you can shoot the "evil" bubbles from a distance. Other bonuses include a time-freeze clock, a brief shield field, a double-shot wire and more. You can move on the horizontal platforms and go up or down any available ladder that may be nearby. Apart from the bubbles there are additionally some nice little living things like owls or lobsters that occasionally pass across the screen and must be shot as well. Upon spiking them, the large bubbles turn into smaller ones, swarming the screen like mad. The gameplay is awesome and addictive, especially when the game is played in a 2-players mode. Note also that the game is set against a time limit and, as you progress, this time limit decreases! There are 50 levels in total that feature famous sceneries (monuments) from different countries, like the Athens' Acropolis, the Statue of Liberty, Mount Kilimanjaro, Taj Mahal and more. Overall, Pang is among the best coin-op conversions ever made for a number of retro home gaming systems and surely a game that needs some skills since you'll die instantly when touched by a bubble!
GRAPHICS / SOUND
The graphics on the Amstrad CPC+ home computer and the GX4000 gaming console are in one word marvelous and very close in quality to the more advanced Amiga (but in lower resolution of course)! The animation of the bouncing balls and the sprites is smooth and the backgrounds are colorful with the most famous landmarks depicted on the background. The CPC+ version's sound is good, featuring the original introductory theme, and a variety of sound effects along with all the original in-game tunes!
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: ZiLOG Z80 processor clocked at 4 MHz|
MEMORY: 64Kb RAM, 32Kb ROM
GRAPHICS: 18Kb VRAM, 32 colors maximum (16 + 15 for sprites + 1 border) on screen. Video display which saw an increase in palette to 4096 colors and gained a capacity for hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
|12bit RGB 4096-colours palette (32 on screen)|
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